Quote:2. Allow flexibility for new players to learn slowly and not hit the pavement at a dead run.
Honestly think this is a mistake, as then it can lead to what Spazzy is concerned about. Should just be a small system with jumpholes and if possible information about RP, server rules, etc in space as another way to catch new player's attention to the fact this is a RP server. Should be low impact in my opinion, give them some information, maybe some tips, and a choice then force them into the world of Disco.
EDIT: Actually re-reading your post my response might not apply, not sure.
Think of it as the learning curve needed for players.
Quote:2. Allow flexibility for new players to learn slowly and not hit the pavement at a dead run.
Honestly think this is a mistake, as then it can lead to what Spazzy is concerned about. Should just be a small system with jumpholes and if possible information about RP, server rules, etc in space as another way to catch new player's attention to the fact this is a RP server. Should be low impact in my opinion, give them some information, maybe some tips, and a choice then force them into the world of Disco.
EDIT: Actually re-reading your post my response might not apply, not sure.
Think of it as the learning curve needed for players.
This is what came to mind when I stated such.
We don't want this for us.
As someone who plays EVE.. This is 100% accurate and we definitely do not want this! Also I think all we need is a Penn update.
(06-25-2017, 11:46 PM)sindroms Wrote: We have Penny connected with New York because when people enter the more familiar setting of Liberty (where most re-plays of Freelancer both start and end as people remember that the SP for the game wasn't good), they are greeted with the currently most active house in the mod.
Jeez, have you ever wondered why it's the most active house in the mod? Have you ever wondered why it has ever been?
(06-26-2017, 01:41 AM)sindroms Wrote: Do not introduce systems that are meant to be interpreted as oorp ones with one-way jumpholes or exist just for the sole purpose of tutorialing. Players, especially new ones, need to be exposed to RP as fast as possible. They need to be placed in a system with the most amount of non-newbie players as possible.
Otherwise we have a situation where a new player is introduced to the game world in a system that follows no RP logic and then expect to know that the next system they are dumped into isn't like that.
RP logic would be demanded from anyone right outside that tutorial system.
Seriously, it almost feels like you have a bias towards Liberty. I'm pretty sure it's more fair to allow the ability to start out in any capital of one's choice, and more efficient to grant sufficient, extensive and detailed information in the tutorial system instead of leaving it to the occasional flyby vet what they tell and don't tell about the game. Bret's idea seems solid, just what we may need, no more, no less.
It's also nice to see that the mainstream knee jerk reaction against potential progress is still "don't fix what's not broken", an utterly subjective and narrow-minded attempt to just shrug off anything not fitting your own comfort zone, even if it would turn out to be beneficial to the community on the long run. Have you ever though about that if it's considered for fixing, then perhaps it's broken enough by that point?
Not sure.
Have you considered that any given opinion has roots in something that is not just a case of ''a comfort zone''? The fact that you even had to reply with the first quote means that you read nothing past that statement either.
When it comes to the subject of new players, I do not post things off the top of my head. There are reasons why I posted exactly what I posted previously in this thread. You do not need to agree with it and I personally do not give a toss either way as the benefits of these choices do not really impact neither you nor I myself. Nor they are quick to evaluate.
You know, apart from disco's future and all.
In the end it comes down to choices and opinions our members can give and are rooted in a desire between what is practical and what is the trap of the ''different from what we have now, so it must be better'' mentality because both on the quick glance may seem similar.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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I feel like making Pennsylvanian less of a dead end could help, mostly if it's keeping a nice presence of vets coming in and out rp'ing with the new players and helping them out. Unfortunately, I'm a bit stuck on an idea of how to do this, as I'm worried that just making it part of a good trade route would only bring traders, that seeing nothing beyond earning those precious credits..... and not new players that need to be introduced to the server.
I like the idea of having jump holes to take new players to the various houses/regions further away from Liberty, although again, it'd have to be done in a way that doesn't unbalance the economy, such as one of those custom "jumphole" PoB's, perhaps restricted to snubs/freighters only. Freighters could still be unbalanced, but surely less so then letting 5ker's through... and if we want to keep /restart beginner as a thing, then shutting beginners out of a way to explore doesn't sound that productive. Anyway, thats my 2cents for now.
Actually, I like the idea a lot. Anything that reduces the Liberty focus is a good idea in my opinion.
Curacao is a nice-looking planet, two lanes are immediately identifiable as leading to other systems, an intrepid noobie might stumble upon the Coronado jump hole.
I'm definitely strongly against any kind of oorp tutorial system, that's exactly what we don't want a noobie's first impression to be.
We seriously need to move starting system away from Liberty. And it should be some neutral place, a Freeport. Cortez isn't nice idea because, new players will go straight to Liberty.
edit: The most left out regions are Kusari and Rheinland, so the good base would be Newport in Sigma 13. It could also develop activity to Sigmas and Omicrons.
This should be done quite some time ago, and change the location periodicaly
I don't know about players starting on a station, rather than a planet. It may be a small detail but the planetary animations surely make for a nicer start?
That having been said, Omega-3 isn't a bad location. Sprague could even work.
Tau-29 and the finesses of the Kusari civil war are a bit much to deal with for a new player though, imo.
I think starting system as a discovery exclusive one is a solid idea. And if it won't be Penny, I think Sigma-15 / Luneburg is a good one. Close to Omicrons, Rheinland and rest of the Sigmas. And Hammersee is a desperate, poor place, giving a good athmosphere to start freelancing right away. Also it is a good place to introduce Rheinland politics, and the Core.
Definitely not Cortez. The system is not suited for new players.
I do not think, that jump holes to all houses are needed or desired, place where they would be would feel terribly ooRP and not immersive, reminding those portals to everywhere on fun WoW servers. After all, we have /restart available for those who want to start in particular house or faction. We just need to promote it a bit more. [Tutorial items and in-game messages.]
But for the new players it is probably best to start in one place, meet other starting players as they have one thing in common, which motivates interaction and cooperation. And of course being in the trade hub helps too.
I think Pennsylvania is the best place for new players to start, as it is right in the middle of the map. It just needs some changes:
Pennsylvania:
* Add a JH to Texas in G4.
* Make a trade lane from Texas JH to California JH.
* Move the Kansas JH to E6 near planet Hallam and connect it to Erie with trade lane.
* Add an atmospheric entry to Erie.
* If possible, add missions, that reward items. For example Low Armor upgrades, Scanners, items with tutorials and hints.
Erie inside atmosphere:
* Make it a starting point.
* Add few tutorial bases and missions to introduce the basics of fighting, trading, mining and RP, as well as neighboring systems.
Kansas:
* Add some base with missions to promote Copper mining. Along with everything you need to get bonuses. This will serve as an advanced mining tutorial.
Texas:
* Remove California JH, or move it far away from its current position. Maybe to C7 or A8.
* Add a JH to Pennsylvania in D4 and connect it to Houston by trade lane.