(09-11-2017, 05:23 PM)Corile Wrote: TL;DR of the above: Revert all changes Haste did since November last year.
^ This. Everything was fine before. Don't try to fix it if it's not broken.
^ Agreed.
P.S: When the crazy indian guy above me appear?
"It's not a compliment, it's a matter of fact. I never saw you whining about stuff when it didn't go your way, you never do ooRP-arranged stuff, you're active, you're good at playing your character ingame and you're neutral enough to not end up as a clown infront of the community."
4.00's should be buffed in efficiency over 2.00's and 8.33's alike
8.33 nerf was not nearly as severe as it is
2.00 never needed a buff to begin with
unnecesary ammo changes
missiles needed adjustment, not flat-out nerf
Auxilary slots was something a HF class should get.
Our capguy can take criticism and alters his ideas based on feedback resulting in by far, far fairer treatment. Our snub PvP is too hard to learn and impossible to master but to a few individuals capable of easily winning 4v1's before missiles were added into meta.
pvp is fine as it is. screamers were stupidly overpowered some time ago when being in the general vecinity of them would drop your entire shield if it decided to explode due to bombers having 180 CD arcs and being able to spam them with no counterplay from any other ship class. nukes haven't even changed and neither have CDs, if 50 of each aren't enough for you to beat someone maybe you shouldn't spam and actually think about what you're doing instead, you know, like any other game ever made in existance
missiles are useless because sidewinder exists. it outclasses every other snub weapon in the game. one can't tell if something needs a buff when there's 1 completely overpowered mechanic because the playing field is simply not even (because i'm assuming you complain missiles other than the sidewinder are bad)
torps and sunslayer in particular were being abused in missile + sunslayer combos that had no counterplay and 1shot the opponent with borderline perfect accuracy, excepcionally obnoxious during groupfights because at least 1v1 if you happened to have CD you had some form of counterplay be it little. reasons to remove the starkiller were similar except the combo only almost 1shot you with 100% accuracy.
guns have always been the same with small changes in the "meta" regarding what refires are better than others. luckily the days of dumb 8.33s and PGCs are gone but they are still very much in line with lower refires, including the current best refire (3.03)
it's very newbie friendly to get 1shot by a random guy with torp + missile without knowing what engine kill is, at least in your mind for all i can see
i will actually address the list of what i assume you think are points
Quote:>Make missiles actually work and be a threat. Having them home in again or actually WORK would be a good start.
>1Make guns be able to hit a lot easier. Increasing speed or something. Lets not have the flashpoints be the only gun that can hit something for noobs, ok? BTW the animation on flashies were better before adding the piss-blob animation.
>2Get mines to have a larger explosion effect maybe? Is that hard to ask for?
>3For the love of god, man... what did CDs and CMs do to you that you need to nerf them. For crying out loud.
>4Make that brrt gun actually easier to hit something.
>5Bring Torpedoes back and stop the hate for them.
>6Be able to mount more than one missile.
>7Make the MR easier to hit and with better arcs if you REALLLLLY need to have a more gun-based pvp system.
>8Take a look at snubs seperatly and their effectiveness. Stop taking time to change things that are already good and fix things that are useless. The Wasapu/Jackdaw? ship... you killed it. The crow/___ ship.... you killed it. The Spatial... you killed it. The OSC SHF... you killed it.
Basically anything you touch you ruin that you dont care about, so how about giving the responsibility of fixing these things to people that ACTUALLY care about it and don't have a stupid bias towards them.
1 animations were better yes. making guns hit a lot easier i don't really understand what you refer to. if you make all the guns instantly hit you'll remove variety entirely because every last one will be the same thing and you'll end up with crossfire pvp
2 is it hard to ask for properly placed mines instead of mindless spam
3 ammo is whatever, helps nerf the nonsense spam that happens sometimes
4 i can't tell if you're talking about the bluebell chaingun or the maxim, the maxim is supposed to be anticap
5 read above
6 what for, do you want 6 sidewinders? groupfights already relay too heavily on who has the most missiles
7 MR arcs are already good
8 wasupu was cancer, jackdaw was the most nonsense ship i've seen since vanilla sabre with a hitbox larger than a freighter and higher turning speed than a liberator. i dont know what the "crow ship" is. spatial is pretty much the same but with a different model. don't know what the OSC SHF is, maybe you're talking about the maffic which was changed around 2012-2013
you're implying you don't have bias when you clearly wish for missile oriented pvp where guns are secondary and you can spam as much as you want. there's a thing that fits the cathegory you're looking for and it's called Crossfire
and yes you're simply whining that guns are prevalent over missiles. a "meta" where whoever spams more missiles cds and cms wins is what you had in HHC a few years ago with people with CDs 5 tizonas and canonballs that 1shot the eagle. the CD was used to disrupt the opponent's CD so he couldn't stop the canonball from hitting.
Yeah, I think that is a reason why I stopped flying snubs.
Cause it takes too much time and effort to get the grip on it, to fly it effective.
And I'm not this kind of guy who can grind for skill for hours and hours straight.
This is a game, after all. The game is intended to be fun.
Damn, I've learned GTAW/TIG welding in less time than I spent to learn the PvP basics in Disco to not just get rekt instantaneously.
You know this feeling when you get in a fight and you know that you're gonna loose.
Disco PvP is not noob-friendly.
(09-11-2017, 06:18 PM)Yber Wrote: you deleted my post and i take offence to that
You have broken the forum rules and we take offence to that.
(09-11-2017, 06:18 PM)Yber Wrote: pvp is fine as it is. screamers were stupidly overpowered some time ago when being in the general vecinity of them would drop your entire shield if it decided to explode due to bombers having 180 CD arcs and being able to spam them with no counterplay from any other ship class. nukes haven't even changed and neither have CDs, if 50 of each aren't enough for you to beat someone maybe you shouldn't spam and actually think about what you're doing instead, you know, like any other game ever made in existance
They were not stupidly OP. They were able to close the divide between good and bad pvpers, something that you have interest in dividing to make noobs suck even more.
Mines are supposed to explode with radius. that's the purpose of them.
CD reducing, like i read and you did not read, effect not just pvp, but it doesnt mean that you can reduce the number of CDs purely becasue someone is not good and you just want less CDs becasue you are so good and condem those that suck
(09-11-2017, 06:18 PM)Yber Wrote: missiles are useless because sidewinder exists. it outclasses every other snub weapon in the game. one can't tell if something needs a buff when there's 1 completely overpowered mechanic because the playing field is simply not even (because i'm assuming you complain missiles other than the sidewinder are bad)
wrong. Missiles can be good if correctly made. Again, stop smudging the truth that there can only be 1 elite weapon and then that means everything else sucks.
(09-11-2017, 06:18 PM)Yber Wrote: torps and sunslayer in particular were being abused in missile + sunslayer combos that had no counterplay and 1shot the opponent with borderline perfect accuracy, excepcionally obnoxious during groupfights because at least 1v1 if you happened to have CD you had some form of counterplay be it little. reasons to remove the starkiller were similar except the combo only almost 1shot you with 100% accuracy.
The moment when a pvp-whore is threatened, they whine that it was overpowered because their god-mode was terminated.
Hey have you heard of CDs and CMs? Oh wait... you want to REMOVE THE NUMBER of them.
(09-11-2017, 06:18 PM)Yber Wrote: guns have always been the same with small changes in the "meta" regarding what refires are better than others. luckily the days of dumb 8.33s and PGCs are gone but they are still very much in line with lower refires, including the current best refire (3.03)
Disagree. there have been recorded significant changes.
(09-11-2017, 06:18 PM)Yber Wrote: it's very newbie friendly to get 1shot by a random guy with torp + missile without knowing what engine kill is, at least in your mind for all i can see
It actually is noob friendly and there are countless games that take precedent , especially those that are about skill.
Chivalry for example has tons of small tricks a noob can do, but even though that is the case, you still have a large large curve to learn. Even so, the small noob-tube tricks help noobs not feel overwealmed. This is a large problem with disco pvp and YOU KNOW IT.
(09-11-2017, 06:18 PM)Yber Wrote: i will actually address the list of what i assume you think are points
Quote:>Make missiles actually work and be a threat. Having them home in again or actually WORK would be a good start.
>1Make guns be able to hit a lot easier. Increasing speed or something. Lets not have the flashpoints be the only gun that can hit something for noobs, ok? BTW the animation on flashies were better before adding the piss-blob animation.
>2Get mines to have a larger explosion effect maybe? Is that hard to ask for?
>3For the love of god, man... what did CDs and CMs do to you that you need to nerf them. For crying out loud.
>4Make that brrt gun actually easier to hit something.
>5Bring Torpedoes back and stop the hate for them.
>6Be able to mount more than one missile.
>7Make the MR easier to hit and with better arcs if you REALLLLLY need to have a more gun-based pvp system.
>8Take a look at snubs seperatly and their effectiveness. Stop taking time to change things that are already good and fix things that are useless. The Wasapu/Jackdaw? ship... you killed it. The crow/___ ship.... you killed it. The Spatial... you killed it. The OSC SHF... you killed it.
Basically anything you touch you ruin that you dont care about, so how about giving the responsibility of fixing these things to people that ACTUALLY care about it and don't have a stupid bias towards them.
1 animations were better yes. making guns hit a lot easier i don't really understand what you refer to. if you make all the guns instantly hit you'll remove variety entirely because every last one will be the same thing and you'll end up with crossfire pvp
Not talking about insta-hit. Im talking easier.
(09-11-2017, 06:18 PM)Yber Wrote: 2 is it hard to ask for properly placed mines instead of mindless spam
Yeah it is. And it's not mine spam AND it is a valid noob tactic. This is your vet bias creeping in that you are whining about mine spam.
(09-11-2017, 06:18 PM)Yber Wrote: 3 ammo is whatever, helps nerf the nonsense spam that happens sometimes
Again, you whine about spamming. Maybe spamming is a way for new players to deal with you guys at times.
(09-11-2017, 06:18 PM)Yber Wrote: 4 i can't tell if you're talking about the bluebell chaingun or the maxim, the maxim is supposed to be anticap
Even if that is the case, no one ever used it for anti-cap ever with effectivity
(09-11-2017, 06:18 PM)Yber Wrote: 5 read above
6 what for, do you want 6 sidewinders? groupfights already relay too heavily on who has the most missiles
No missiles are used.
(09-11-2017, 06:18 PM)Yber Wrote: 7 MR arcs are already good
Are you blind? I have done MR since i started the game and i see significant differences.
(09-11-2017, 06:18 PM)Yber Wrote: 8 wasupu was cancer, jackdaw was the most nonsense ship i've seen since vanilla sabre with a hitbox larger than a freighter and higher turning speed than a liberator. i dont know what the "crow ship" is. spatial is pretty much the same but with a different model. don't know what the OSC SHF is, maybe you're talking about the maffic which was changed around 2012-2013
disagree. Maybe it's because you didnt know how to deal with it becasue it was more noob friendly. Actually helped close in the seperation between noob and vet.
(09-11-2017, 06:18 PM)Yber Wrote: you're implying you don't have bias when you clearly wish for missile oriented pvp where guns are secondary and you can spam as much as you want. there's a thing that fits the cathegory you're looking for and it's called Crossfire
I never said guns should be secondary. This is you putting words into my mouth to back up your OWN bias which is clear as day to see
(09-11-2017, 06:18 PM)Yber Wrote: and yes you're simply whining that guns are prevalent over missiles. a "meta" where whoever spams more missiles cds and cms wins is what you had in HHC a few years ago with people with CDs 5 tizonas and canonballs that 1shot the eagle. the CD was used to disrupt the opponent's CD so he couldn't stop the canonball from hitting.
I never said guns > missiles. That is what YOU said. I never said guns should be 2ndary. that is what YOU said. There are differnt ways that pvp used to be played but the pvp whores started the direction that guns are Pro and everything else is unfair and overpowered.
did you consider the fact that maybe that was intentional so that the skill gap could be countered with easier to use weapons so that noobs can stand a chance?
(09-11-2017, 06:18 PM)Yber Wrote: hhc has a daily top playerbase of 1
And Disco's playerbase is a result of devs killing off other server ease of accessibility, the disco being a roleplay server, an other things.
the fact is that people are drawn to roleplay here. Not pvp. Pvp anger is what drives people away and turns noobs into silent traders b/c they are angry that they cannot compete.
When they group up, vets will just call it ganking too.
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I cant be arsed to make a more detailed post because busy but your arguments are so shortsighted and naive that it's not funny
EVERYTHING needs a counter, dont say broken things fill the gap because if competent players abused it then there will be no bad players because they all would have ragequit from being unable to even counter or fly for even a few mere seconds
Games take skill, you always have to learn, there isn't always a lazy option for the incapable. Unless you cheat