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Good concept, horrible implementation. Instant flashbacks to jump drive battleships in older versions where you couldn't do anything before they jumped out, restocked and came back. It's no different with an insta cloak, a cloak disruptor can disrupt you once but what stops you from insta cloaking again when there's no cooldown? Nobody will want to engage in a PvP against an insta cloaker when they know the other guy has a guaranteed get out of jail free card.
With some balance changes it can become a good system, but balancing an insta cloak will be tricky. I'd suggest either adding a cloak cooldown or making it last -very- short, barely enough to escape enemy CD or scan range. That being said, it's nice to see the admins addressing Nomad issues.
(09-29-2017, 05:19 PM)Antonio Wrote: Good concept, horrible implementation. Instant flashbacks to jump drive battleships in older versions where you couldn't do anything before they jumped out, restocked and came back. It's no different with an insta cloak, a cloak disruptor can disrupt you once but what stops you from insta cloaking again when there's no cooldown? Nobody will want to engage in a PvP against an insta cloaker when they know the other guy has a guaranteed get out of jail free card.
With some balance changes it can become a good system, but balancing an insta cloak will be tricky. I'd suggest either adding a cloak cooldown or making it last -very- short, barely enough to escape enemy CD or scan range. That being said, it's nice to see the admins addressing Nomad issues.
If you read two posts above, this was the original intent. The part of the plugin that is supposed to do a delay is not working - the cloak changes have been reverted until it is fixed.
The /showcoords and /savecoords commands don't seem to work. If these work like I think they ought to, they are supposed to save coordinates similar to the /setmsg command and that would also explain why they are disabled. Still, it makes coordinated jumping really hard if you need to enter 36 character of coordinates. Everything else seems to work fine. Snatching people works, and I can see this being a very useful took to get rid of singled-out capital ships by dumping them into a far away systems. I like it a lot.
Just no. A large BAF|MN convoy got jumped into Omicron-Major by a small "Navigator". Please restrict it to Marduks only or bring back the cloak. But jumping is a bad idea.
If this becomes an issue, I can restrict the jump to larger ships.
EDIT: Out of curiosity, why did you not CD the player?
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Imagine two Nomads jump a human fleet into Nomad space before engaging. The humans don't have a ZOI there, so the Nomads can just gank them one by one, and they can't do anything about it. Would look a little awkward.
Having the rest of everything this thread is about in mind, I think that these features are conspicuously unfair towards human factions, and that the humans should either get a mean of prevention or some special feature for themselves, or that the Nomads should, as they have been given these undeniably overpowered features, have some important features taken away. This is, at least, an opinion of mine and of some of the people I know, I don't know if the players who preferred playing as Nomads or Wilde were serious or sarcastic in their praise of this change.