Forgive me if I made mistakes in grammar or similar, I am writing this while in the movement and on my mobile phone. So here we go and I will have to ask you nicely nit to share any negativity in this thread, I would appreciate it.
Now the reason why I am writing this is as follows: Why are we deleting the chars and ships that weren’t used for 3 or more months? The idea of deleting characters and the very ships is not to my liking. Why? Well someone spent hours, days, moths if not more to acquire the needed resourses for that ship or he used it in the RP purpose.. And we just delete it, like it never existed. Nowmy proposition would be as following: if its possible when given the opportunity for people to write in a single theead what characters they posses and on which mail would they prefer to have sent a message that due to your absency the characters you posses will likely be taken away from you. Now why am I writing this, I know its long but bare with me. The very next stage would be saving their characters and ships to a certain database, which one person would provide, if none I would gladly take the said responsibility. When stored we would try then to find a RP base for then if existing, and attach it to the character and ships. And now the GRAND FINALE!
The reason why we did all this is the thing that would pre-date everythibg I just wrote and that is a creation of a separate system knwon as the: Great Market. We would implement it so there is only one way in and out od the Market, something similar to the Conn. in that system we would introduce a huge station and a platform, which would be used for storage room purposses. Well the small crafts would be placed on top of the platform whoch would be located on the station, and underneath there would be a station with few capitals parked. Now as you approach the station you will get separate notifications that any fights or similarities disturbances are hereby forbiden. The operator of the station would have all needed equipment which includes the RP background, ship, charts where the ship was before arriving to the Market.
The ships would be purchased by players for the half value of the true price calculated on the wiki or by experienced players and it would be stored on an account. The reason for the existence of said account is the return of the players who were absent and who were in possession of said ships and characters. If they are to return playing and RP-ing with their old buddies they are to pay the sum to the other player who will receive the stored credits for wich he bought the ship plus the 25% of its current value that will the previous owner pay for restoration of his ship and the required equipment or if he won’t sell it as he developed the RP for the char and the ship he can request the full value of the ship plus the 25% of the ships current price or in the third case he can keep both the ship and everything that goes with it. That will happen in case prople just disappear and don’t leave any messages, but if people write a message that they will be back after some duration they are to write a contract with the contractor that they will resume command over the ship which was taken care of and RP-ed with by the contractor for a certain ammount of credits but they are obligated to write to the Market manager and write up a contract with h too. Next will be definiton of the Markets operating fundings. It will consume 10% of each transaction that happens there with the ability of functioning as a NPC base that will be supplied by traders and with little extra bonuses, but with the exception that no terrorists will be tolerated in there nor the pirating will be allowed inside the system. In that way we will prevent metaging.
I don’t think I have covered up all of the aspects of the plan and the architecture of this grand design but please keep in mind that I have written this while traveling to 200km far away city, so I may have missed something. But I will check it again upon arrival and then we will have a discussion. I would appreciate if any of the admins in charge of this kind of ideas add me on skype so we can talk about it. And please if its not possible to do this large scaled plan or you think that it will have any impact on the game being either positive or negative please elaborate your response for it took me half an hour if not more to write this on the phone and to think the right terminology and to display the ideas that are currently fighting in my head. I appreciate everyonr that read this and contributed to ccreation of this idea, either being optimistic or pessimistic about it. Kind regards!
I read and re-read that 4th paragraph about five times to try and understand what you're trying to propose. Sorry, it's just a bit confusing, but let's see if I understand this correctly. If there's something I missed, let me know.
In a nut shell, this is my understanding:
1.) You wish to have a separate station in the game, which will store the ships of players leaving Discovery who might return in the future.
2.) You want to establish some sort of contract process in which the leaving player (Tom) sells their vessel to a willing buyer (Alice). The seller will provide this ship to the buyer at 1/2 of what the original price of the ship was.
3.) At some point in the future, when Tom returns to Discovery, he may buy his ship back from Alice, but must pay 3/4 of the original price, since that is a "fee" of sorts provided to Alice for keeping the ship from being deleted.
4.) If for some reason, Alice does not wish to sell the ship, Alice may request that Tom pay full value for the ship, plus 25%...? (Not sure on this one)
5.) The station to handle these transactions will receive a 10% cut of all transactions.
6.) The station will be in a special system for traders, from anywhere in the game, to be able to basically .beam themselves to the special system, then fly whatever distance necessary to the Marketplace Station and receive profit. In a system that they cannot be pirated.
7.) The station would feature every ship currently being stored, externally.
Let me counter these points using the same number system:
1: I'm not sure if this is even possible from a coding standpoint. It sounds complicated, at the very least. As an aside, characters are deleted after 6 months of inactivity, not 3 months.
2: Isn't that what the on-forum Ship Marketplace is for?
3: This portion makes sense. The main issue is, where would Tom get the credits if all of his assets are gone, anyways? What if he didn't have a single ship logged every 3 months to keep his money going?
4: I... Really don't understand this one. Why would Alice sell the ship at an up-marked value when she didn't want to part with it in the first place?
5: Okay, this one is fair. Again, I don't know how you would code something like this, but if you wanted to market yourself as a ship-storage specialist, you could certainly do so.
6: A system that traders can trade in, without ever being pirated due to server rule protections. I don't think that will ever happen, as this is pure profit at no risk and almost zero travel time.
7: Uh, I think the base would have to be re-modeled every single time a transaction happens.
Did I hit the mark, or have my arrows gone way off target into the brush somewhere?
(11-22-2017, 04:04 PM)Cybertron Wrote: Why are we deleting the chars and ships that weren’t used for 3 or more months?
Source?
Considering I log some of my unused ships only every 5 months or so to prevent autowipe and they still exist, I would say the number is wrong and 6 months of inactivity are still the trigger.
To the OP - I don´t think I understood the point of this quite complicated system and what positives it should bring except removing autowipe (what could be done without need for that system). Can you sum it in some clearer and shorter way?
I’ll make a reply to both of you when I arrive home so I can write on my lap top, I am having difficulty typing like this. Sorry and thank you for your understanding.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Well, in a certain way Sasa cover that, and activity wise, buying ships from another player keep cash in game (while buying from npc effectively removes that cash from game) so is worst: if u sell ur ship to npc, u need trade again to get cash to another equivalent ship, so sorry, i think better would be to keep the way it is.
About wiping, i have zillion of ships, and as far i can tell, just some snubs i havent used in 6months+ vanished (if not just in some backwater account, my launcher is a maze of accounts).
I may have a tendencious view as leader of a trading faction, but as i see, traders are the basis for ingame activity. More traders bring more pirates who attracts more police/navy.