Thinking about your point, if Azurite can't be made into a requirement for POB equipment as intended, is there really a need for the Omicrons to have a second mining commodity?
I agree that nomads should get something so mine. However, azurite mining should be in a less remote location than the reactor, which is easier to access for non nomads. Somewhere in Delta would be a good place that provides an IRP justification for having a Freeport there. There should be several mining fields there. I also think that there should be at least one faction that can legally dock in house space that can mine azurite gas (or nomad remains). As it is, players are literally forced to do OORP stuff to be able to use nomad remains in bases.
Tbh I'm not sure how the nomad remains thing is balanced at the moment. What's the easiest way to get nomad BS remains? Is it possible to do so as a single player flying a Battleship, if yes where?
(01-18-2018, 09:41 PM)Jack_Henderson Wrote: Mining needs to be changed "from the ground". Small fixes to single ores will not change a thing as far as the main problem is concerened: too many things to do in too many places, which results in "nothing happening anywhere".
I am still hoping for the comprehensive mining update that I heard rumors about quite a while ago.
Agreed. Who is responsible for doing the mining update?
(01-19-2018, 12:11 AM)Jack_Henderson Wrote: More mining options for even more IDs in even more places is exactly NOT what Disco needs.
Centralisation of activity, Unification of fields and Reduction of mining systems and commodities is what is needed.
There should definitely be less mining systems, but more mining locations in one system to make mining and pirating less of a metagaming game. Giving existing mining IDs more equal bonuses is not going to "de-centralize", but increase IRP identification with characters and lead to less anonymity and better RP. Freelancers should get some mining bonus on fighters so its possible to work with noobs in mining without forcing them to set up a separate mining ship. Nomads should get something other to do than search for human players as their only activity.
(01-19-2018, 05:24 PM)Karlotta Wrote: I agree that nomads should get something so mine. However, azurite mining should be in a less remote location than the reactor, which is easier to access for non nomads. Somewhere in Delta would be a good place that provides an IRP justification for having a Freeport there.
The infocard in the FP referred to the Delta Iridium field (so why it was constructed). As the field has been moved, and the infocard hasn't changed, I guess we assume it could be referencing Nauru? I think the field should be put back though. It was better in Delta.
(01-19-2018, 05:24 PM)Karlotta Wrote: There should be several mining fields there.
Too many fields would split activity and discourage interaction. For example, the Omega-7 mining fields don't really encourage interaction because each respective Corp has their own field. The nature of the Omicrons is conflict and warring ideologies. Having a single contested field would greatly capitalize on that.
(01-19-2018, 05:24 PM)Karlotta Wrote: I also think that there should be at least one faction that can legally dock in house space that can mine azurite gas (or nomad remains). As it is, players are literally forced to do OORP stuff to be able to use nomad remains in bases.
The Core ID can gather remains, mine Azurite and dock in House space (more or less strictly lawful locations only, however) all with legitimate inRP justification. We try to encourage players to RP with us in order to obtain remains, rather than just selling them in the 'Equipment' section.
Quasi-lawfuls can actually still farm remains in a similar way, albeit with less legality and potentially more difficulty.
(01-19-2018, 05:24 PM)Karlotta Wrote: Tbh I'm not sure how the nomad remains thing is balanced at the moment. What's the easiest way to get nomad BS remains? Is it possible to do so as a single player flying a Battleship, if yes where?
Implosion found that a single battleship can farm them provided it uses a farming centric loadout (hurricane torpedos I think they're called?). It can still be a bit difficult though. You can fly to Omicron Major to farm the Nomad NPCs that spawn, or take anti-Nomad cap missions in Delta (I'm not sure what's happened though but I feel since several updates ago the rarity of seeing Marduks in a mission is insanely high, so it may not be too efficient)
(01-19-2018, 05:40 PM)Lythrilux Wrote: The infocard in the FP referred to the Delta Iridium field (so why it was constructed). As the field has been moved, and the infocard hasn't changed, I guess we assume it could be referencing Nauru? I think the field should be put back though. It was better in Delta.
An activity hub needs more than a single source of activity, and a Freeport needs and IRP justification for its existance, so both the iridium and azurite mining should definitely put in delta.
(01-19-2018, 05:40 PM)Lythrilux Wrote: Too many fields would split activity and discourage interaction. For example, the Omega-7 mining fields don't really encourage interaction because each respective Corp has their own field. The nature of the Omicrons is conflict and warring ideologies. Having a single contested field would greatly capitalize on that.
Having more than one field makes both pirates and miners too predictable. You see a pirate log in your system, and you'll know he'll be in your one field soon, so you can take precautions before he even appears on your radar. If there are 2 or more fields, chances are the enemy will be busy elsewhere. What really kills warring ideologies is if one faction has a better bonus/profit than another on the same field. That will make every miner choose the more profitable one, and that's what kills the rivalry game aspect.
(01-19-2018, 05:40 PM)Lythrilux Wrote: Quasi-lawfuls can actually still farm remains in a similar way, albeit with less legality and potentially more difficulty.
You mean freelancers? What freelancer-playable ship can farm nomad battleships? The carrier? And can the carrier enter house space? It seems to me that there is always the need to transfer the cargo between ships or faction.
(01-19-2018, 05:40 PM)Lythrilux Wrote: Implosion found that a single battleship can farm them provided it uses a farming centric loadout (hurricane torpedos I think they're called?). It can still be a bit difficult though. You can fly to Omicron Major to farm the Nomad NPCs that spawn, or take anti-Nomad cap missions in Delta (I'm not sure what's happened though but I feel since several updates ago the rarity of seeing Marduks in a mission is insanely high, so it may not be too efficient)
I did some investigation into that and it seems that the zoner mobile colony ship is actually the best ship to do that.
(01-20-2018, 01:27 AM)Karlotta Wrote: An activity hub needs more than a single source of activity, and a Freeport needs and IRP justification for its existance, so both the iridium and azurite mining should definitely put in delta.
Having more than one field makes both pirates and miners too predictable. You see a pirate log in your system, and you'll know he'll be in your one field soon, so you can take precautions before he even appears on your radar. If there are 2 or more fields, chances are the enemy will be busy elsewhere. What really kills warring ideologies is if one faction has a better bonus/profit than another on the same field. That will make every miner choose the more profitable one, and that's what kills the rivalry game aspect.
Having both fields in Delta would make the system way too crowded. It needs a single hotspot activity can be funneled into. Too many hotspots spreads activity. Miners and Pirates need to be made predictable so that players can quickly dive into activity and interactions without having to spend too much time investigating.
As it stands currently when it comes to picking factions to mine Azurite/Iridium in the Omicrons there are two factions best at mining those commodities who have the same bonuses (Core and Order) so it's balanced and one faction isn't more favorable than the other. Zoners actually don't have a bonus on Azurite iirc. If they do, it's not as good as Core and Order.
(01-20-2018, 01:27 AM)Karlotta Wrote: You mean freelancers? What freelancer-playable ship can farm nomad battleships? The carrier? And can the carrier enter house space? It seems to me that there is always the need to transfer the cargo between ships or faction.
Zoners are quasi-lawfuls and have access to the Neph (personally I think using a Neph to farm is really ooRP but even my suggestion can't stop that so w/e it at least gives Core/Order IDs something to intercept akin to smugglers). People tend to exchange remains from their battleship to a transport, and then make the delivery to a POB. Or if not that, they exchange them with the buyer in the Omicrons before parting ways. For example, Core| farms a bunch of remains in Makos and then shifts them over to a Core|APM freighter for delivery. Transporting them in battleships is clunky and dangerous.
(01-20-2018, 01:27 AM)Karlotta Wrote: I did some investigation into that and it seems that the zoner mobile colony ship is actually the best ship to do that.
And that's just...
urg...
Doh yeah, what am I saying. Heavy Battleships are the best when it comes to farming. So it's an irony that Core and Order are at a disadvantage (hence why I'm been investigating the Megalodon).