Transports should not have their regens integrated into their base hull.
Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.
Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.
Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
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(03-06-2020, 11:24 PM)Prysin Wrote:
(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.
Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.
Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
Nanobots don't take up cargo capacity. Integrating the hull capacity from nanobots in to the hull of the transport would increase the durability of the transport irrespective of the armor upgrade. The armor upgrade is simply a multiplier. The risk-vs-reward aspect is still there, just with less micromanaging.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
It is sad that staff decided adding rule that creates ooRP situations is better solution than making this change (that could be combined with removing CD from Cruisers+) to improve transport "endurance".