(04-18-2018, 02:55 PM)sindroms Wrote: I wonder if the healing factor can be applied to missiles, not just a regular projectile weapon.
Nanobot missiles or something.
Target ships with shield down, apply fire-and-forget doots.
I think you may be onto something here.
Perhaps even with variety, too. High-speed missiles with light repairs that are hard to intercept, and heavy, chunkier, slower but high tracking heal missiles that can be shot down more easily by enemies.
Edit: Now I envision a Repair Ship having access to both a turreted Nano-tool as well as being able to lob Nanobot Missiles at people. I mean, if someone is willing to fly a Repair Ship, why not make it a powerful enough support vessel so that more factions might consider using it instead of having that player simply fly another cap or a cap-killing bomber?
Edit 2: I may or may not have passed along the idea of Nanobot Missiles to a few FLHook-savvy people. I'm told the coding behind such a thing is technically possible, the main question is whether or not it would be implemented. It's also likely to be lower priority than a few other projects the FLHook folks are working on, but hey - The fact that they mentioned it may be possible is promising!
This is what indeed my suggest. Just make repair heavy transport turret. Logistic Battletransport would be interested in tactic plane for fleet battles i think.
I thought of repair cruisers (weakened versions of light cruisers) for a while now since I must agree spazzy on every point about the uselessness of repair ships. Since the new carrier changes are coming why not also give them a repair tool since they do not do much else than spawning drones from afar and are otherwise vulnerable and useless? Tbh I always wanted to fly repair ships regulary. But I also want to win fights, so I am more useful on a cap.
Edit: Also repair drones spawned by carriers would be an option
Input from the balance team (or whatever is left of it) would be mucho gratto origatto mr roboto.
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