(06-16-2018, 08:27 PM)Shikizumi Wrote: Yeah, exactly. There are 4 unlawful Liberty based factions (LR, LH, Xeno, HF). Two of them don't have official factions. Adding 5th one with RP very similar to Xeno and HF is... you know... not needed?
This. If there's one thing this mod doesn't need, it's yet more IDs/factions, especially with such massive overlap with existing factions in their ZOI. As far as I can tell this is an exact copy of the HF ID, except with the typical unlawful engagement line.
And what is the lore justification for this, anyway? Battlegroup Harmony makes sense because it's a coherent group of defectors with a developed background, but random "indie" defectors that "can engage everything except transports"?
Wouldn't they just end up joining Xenos, Hellfire, or simply staying independent freelancers/pirates? Is this an indication of growing fractures in the state of Liberty, or is it just a "fun" way to make a generic unlawful faction that can use lawful tech and even adapted nomad weapons?
The sudden appearance of a potentially huge stream of house lawful cruisers on a generic unlawful ID with basically no background sounds ridiculous to me.
Should we be looking forward to an indie Auxesia ID soon?
(06-17-2018, 06:51 AM)Mr.Mike. Wrote: Give to us lolcaps in Harmony!
Shiet, it`s reason to take my "Dead Hand" in Liberty again.
We simply can't have a battleship fleet in Harmony without a tons of RP because we don't have yet the capacity and the ressources to produce it.
Separatists are a little independant. They do their own things (within the Separatists / Harmony rules) like the Navy secondary. The only difference is that our current diplomacy is very complex and ask from any players who will come in Separatists a perfect knowledge of our comm and diplomacy.
What I never really understood is why do we have 2 defected Liberty Navy Factions, instead of doing it for any other house. But oh well, the point of the ID overlapping with other ID's and overshadowing them has been mentioned more than enough.
Regardless of that, I think with some nerfs the ID would actually be quite nice for people. For example, you could nerf the ZoI to Bering only and the bordering Systems(Which is where most of the action happens anyways), so that they do not have an ZoI that overlaps as much with the other Unlawfuls. And if the Seperatist players would enjoy the RP, then they could join the official faction for more options.
Last words are for fools who have not yet said enough.
(06-17-2018, 07:22 AM)Lucas Wrote: What I never really understood is why do we have 2 defected Liberty Navy Factions, instead of doing it for any other house. But oh well, the point of the ID overlapping with other ID's and overshadowing them has been mentioned more than enough.
Regardless of that, I think with some nerfs the ID would actually be quite nice for people. For example, you could nerf the ZoI to Bering only and the bordering Systems(Which is where most of the action happens anyways), so that they do not have an ZoI that overlaps as much with the other Unlawfuls. And if the Seperatist players would enjoy the RP, then they could join the official faction for more options.
"Like the Navy isn't it.... ?" - Lol. Reread about this ID next: - Can treat ships carrying or using Nomad Equipment and Remains as combat targets.
"We simply can't have a battleship fleet in Harmony without a tons of RP because we don't have yet the capacity and the ressources to produce it.
Separatists are a little independant. They do their own things (within the Separatists / Harmony rules) like the Navy secondary. The only difference is that our current diplomacy is very complex and ask from any players who will come in Separatists a perfect knowledge of our comm and diplomacy." - You can have fleet with lolcruisers. That`s all what need.
As for your diplomacy: typical terrorists, what else to know?
(06-16-2018, 08:27 PM)Shikizumi Wrote: Yeah, exactly. There are 4 unlawful Liberty based factions (LR, LH, Xeno, HF). Two of them don't have official factions. Adding 5th one with RP very similar to Xeno and HF is... you know... not needed?
This. If there's one thing this mod doesn't need, it's yet more IDs/factions, especially with such massive overlap with existing factions in their ZOI. As far as I can tell this is an exact copy of the HF ID, except with the typical unlawful engagement line.
And what is the lore justification for this, anyway? Battlegroup Harmony makes sense because it's a coherent group of defectors with a developed background, but random "indie" defectors that "can engage everything except transports"?
Wouldn't they just end up joining Xenos, Hellfire, or simply staying independent freelancers/pirates? Is this an indication of growing fractures in the state of Liberty, or is it just a "fun" way to make a generic unlawful faction that can use lawful tech and even adapted nomad weapons?
The sudden appearance of a potentially huge stream of house lawful cruisers on a generic unlawful ID with basically no background sounds ridiculous to me.
Should we be looking forward to an indie Auxesia ID soon?
I liked this opinion.
By itself, "Harmony" is no different from HF - the same goal, the same origin. The HF has its own ID, of course, but it does not use Liberty ships, but HF ships (the only exception is the official ID, where ships can be from Liberty/Outcasts).
In simple words, it is clear where this all came from. There, the Liberty and Outcast ships are used only by players of the official faction, and not by any indie players.
You can see the same thing with Unioners - they use their ships, playing indie IDs and allow themselves another, playing on the official ID.
And here you are offering us just to fly and buy the ID of the Separatists.
Well, let me then rename Hampshire and so I'll fly to you? Do you understand what this will look like? I'll just fly with you and do whatever I want (espionage is considered).
In short, you have a simple choice: you either delete this ID, because everything will be very funny, or just make a restriction to fighters/transports/bombers, but no more.
(06-17-2018, 07:22 AM)Lucas Wrote: What I never really understood is why do we have 2 defected Liberty Navy Factions, instead of doing it for any other house.
1. IKN vs KNF - project failed because there is literally no reason to log in Kusari with the way things are game-wise in Kusari
2. Liberty is the center of activity - you log there and will get a guaranteed encounter
3. Feel free to try to create a separatist/defector faction in any other house. It requires players to do it.
Rheinland has multiple political active groups with large resources. Red Hessians are matter of factly a rebellion and both Bundschuh and Unioners aren't quite different when it comes to such things. In Liberty, for comparison, you have the Rogues who don't care much for Liberty's politics at all. Their mentality is "Let's just cause trouble!" - they do have some motivations for that, of course, but Hellfire and Harmony have more solid ones: Hellfire fights corruption. Harmony fights infected.
Gallia has the Council, which practically embodies "defectors" to a level where they have quite the same shipline as Gallic Lawful has, but also not, if you compare Redemption and Valor. Bretonia is pretty much the only house that is untouched by that, as they are described as a bastion of incorruption, although the political powerplays in the Board of Admiralty would probably allow certain moves to happen. However, with Gallia ante portas, Bretonia is literally unified, as even Mollys and Gaians are sticking to the Non-Aggression-Pact.
For the Adapted Nomads Guns the Navy can use it aswell as the Order. This doesn't mean we are infected then. And because Harmony IS NOT infected.
For the terrorists i'm not totally agree with you. Excepted NPC whom upset us, we don't kill civilian. But if they attack us, so yes we kill them. Normal no ?
And for Alberta gate, sadly Ageira chose to fight instead to surrender. What do you will do with fanatic civilian gauls on New Paris if they choose to fight Navy AS civilians ?