Last time i've been disassembling and testing the guns, our former lab almost got destroyed.
No more. Nowadays a full-fledged laboratory is at my disposal with everything i need,
thanks to my loving Dad.
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Everything is ready to begin my #2 experiment with Dreadnought weaponry.
This time i'll be choosing "Hellbore" weapon to increase its long range effectivenes
as "Hurricanes" are not that helpfull "always".
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Basic tests are done. Both Weapons seems to be in order, since i've bought it from an unspecified "friend",
which i can (but still don't) trust.
Resources used:
Copper (From an unfortunate Miner)
Energy field equipment (Core trader. He was really loud in my cargo space. Corsairs seemed happy after i dropped him out)
Fusion Diodes (Found in some old Rheinland depot)
Lasers (Kusarian freelancer had hold of them for some reason, was well paid)
Neon (Bought from a Junker, really cheap)
- First of, i had to rewire and resolder everything, including some capacitors... Human technology is so unstable sometimes.
- Raising the voltage (~24%) didn't seem to have adverse effects on the electronics after the "upgrade".
Of course it has proportionally raised in amperage consumption.
- Few fusion diodes were "implemented" into the electronics because the induction coils created higher backward
current which broke original "low power" diodes.
- After some "tunning", it's more stable and powerfull. According to energy dissipation speed, it seems like the range is still not
high enough.
- Just as Red Dwarfs consume Helium at a slow rate due to space being a bad heat conduction "material", i inject
Neon plasma heated up with Lasers (~160 000 Celsius) into the core of the energy projectile, and increase its lifetime
by "giving" it more heat.
Notable effect is projectiles redness compared to original orange coloring.
Experiment seems to be a success, but more thorough testing is required.