I remember those times when PvP Death still had a meaning and a penalty of 4 hours provided more incentive for trying to survive combat. And now people find 2 hous too much. This makes me feel old.
The thing people are failing to realize here is that back when the timer was four hours long, combat routinely lasted two to three hours due to constant reinforcements and b/b trading. And to be honest, I lived for that.
I remember those times when PvP Death still had a meaning and a penalty of 4 hours provided more incentive for trying to survive combat. And now people find 2 hous too much. This makes me feel old.
The thing people are failing to realize here is that back when the timer was four hours long, combat routinely lasted two to three hours due to constant reinforcements and b/b trading. And to be honest, I lived for that.
If it's possible for ships to be deleted on death, is it possible for them to be 'impounded' and awaiting repairs at a base after their destruction before they can be flown again?
Along with some rigorous economy rebalance, I wonder if there would be a need for this rule at all if repair costs were massively boosted or destroyed ships needed a hefty fee to be able to undock again after death - creating a moneysink.