massive kudos titan
made cap combat fun and creative, can see how much work was done to the game and very good changes overall.
Love the Verdunklung effect, should be made into some battleship super weapon.
I'm a big fan of the cap explosions etc. that leave expanding clouds of gas for a good minute. I'd love to see those being used in-game, but I'm sure the people still running the games on integrated graphics laptops and expecting vanilla framerates wouldn't.
(08-19-2018, 02:03 AM)Wesker Wrote: The blackhole should be classified more as a "pulsar" for reference if you were to make a blackhole. It would look more like a star, only the center would be black and there would be bright glowing lights on the outside perimeter. As a light source, it would look like this.
yeah i realized that later changed the effect but i dont have the video
(08-19-2018, 07:00 AM)Skorak Wrote: How FPS intensive is 'Verdunklung'?
Not sure i didnt look at that
(08-19-2018, 08:24 AM)Kazinsal Wrote: I'm a big fan of the cap explosions etc. that leave expanding clouds of gas for a good minute. I'd love to see those being used in-game, but I'm sure the people still running the games on integrated graphics laptops and expecting vanilla framerates wouldn't.
current explosions are pretty similar but doesnt leave gas cloud for 2-3 min or debris mostly beacuse of fps issues
Thanks everyone. Also updated the thread added more links
I still love the idea of house cerbs i see you added there, but the bret ones i get are razors they seem too big for the ship i must say.
anyway great work shame not all of this could be balanced in xD
1.convert UTF to XML
2.Edit but you need to learn .ale coding first check Treewyrm's guide
3.convert XML to UTF
you can do the rest by looking at Treewyrm's guide link : click
(08-22-2018, 12:17 AM)hubjump Wrote: I still love the idea of house cerbs i see you added there, but the bret ones i get are razors they seem too big for the ship i must say.
anyway great work shame not all of this could be balanced in xD