(10-05-2018, 06:53 PM)Ramke Wrote: I have a solution that benefits everyone.
Let Gallia steamroll your region and they'll replace the shoddy trade lanes with proper ones. Leeds is already flourishing.
On a more serious note though, I'd rather they remain as they are. It's kind of traditional at this point. You can always figure out which lane it is when you can't visually see it (initiate Dock from far away, your ship will align to which lane you need to use).
(10-05-2018, 04:54 PM)Blackwings Wrote: It's simple with the current lanes to know which sides, top or bottom to use. The lanes have two types of lights. Green is the good side and red is for the side where come the ships from the place you would like to go if you have the lanes in front of you.
In Gallia the "go" lights are Blue and should be Green, in Kusari lights are Green and should be Blue, like the trafic lights in France and Japan
Exact. Also it would be more logical and would make the trade lanes in each house unique. Nonetheless, if we keep the principle of the Green and Red lights for the trade lanes, it will be more difficult to find which side is the good one.
Neither France or Japan use blue lights as go color. That image is under heavy filters.
(10-05-2018, 04:54 PM)Blackwings Wrote: It's simple with the current lanes to know which sides, top or bottom to use. The lanes have two types of lights. Green is the good side and red is for the side where come the ships from the place you would like to go if you have the lanes in front of you.
In Gallia the "go" lights are Blue and should be Green, in Kusari lights are Green and should be Blue, like the trafic lights in France and Japan
Exact. Also it would be more logical and would make the trade lanes in each house unique. Nonetheless, if we keep the principle of the Green and Red lights for the trade lanes, it will be more difficult to find which side is the good one.
Neither France or Japan use blue lights as go color. That image is under heavy filters.
I didn't said that France uses blue lights, I said that Gallia does.
"Since 1973, the Japanese government has decreed that traffic lights should be green—but that they be the bluest shade of green. They can still qualify as ao, but they're also green enough to mean go to foreigners. But, as Atlas Obscura points out, when drivers take their licensing test, they have to go through a vision test that includes the ability to distinguish between red, yellow, and blue—not green."
As I'm french, I know something about the subject. Typically we use the green, red and yellow. Gallia uses in my opinion the blue for the simple reason of the national colors of Gallia: blue and white.
White is for the monarchy, blue and red are the colors of Paris. I guess that is why they keep white and blue for Gallia. These tow colors work well together. And red with white is not really nice. Or I forgot Red and yellow for the Council
(10-05-2018, 06:06 PM)Capt. Henry Morgan Wrote: This talk of rotation values and editing INIs is pointless. Just replace the original model with a new one, keeping the file name and location exactly the same as the original. No need to change anything else. It'd work perfectly right out of the box.
I hereby certify that this report is accurate to the best of my knowledge.
I like them as it is. If anything, Gallic lanes could be updated to not get hit by npcs and disrupted all the time (or vice versa fir sirian if devs want)
(10-05-2018, 06:06 PM)Capt. Henry Morgan Wrote: This talk of rotation values and editing INIs is pointless. Just replace the original model with a new one, keeping the file name and location exactly the same as the original. No need to change anything else. It'd work perfectly right out of the box.
Well, if rewriting a few numbers with notepad is more difficult for you than modelling, feel free to chose that path, should vertical lanes be required.
The problem with doing it via INIs is that ships docking with trade lanes use the rotation of the docking hardpoint with respect to the model to align themselves. This means that if you just rotate every lane 90 degrees, ships docking with them will align themselves to the former "down" of the trade lane model, and will be flying through the trade lane sideways.
(10-05-2018, 09:06 PM)Kazinsal Wrote: The problem with doing it via INIs is that ships docking with trade lanes use the rotation of the docking hardpoint with respect to the model to align themselves. This means that if you just rotate every lane 90 degrees, ships docking with them will align themselves to the former "down" of the trade lane model, and will be flying through the trade lane sideways.
Gallias lanes are side by side, why not copy those values?
DISCLAMER: I am big noob when it comes to this level of dev stuff so go easy on me kazzz
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(10-05-2018, 09:06 PM)Kazinsal Wrote: The problem with doing it via INIs is that ships docking with trade lanes use the rotation of the docking hardpoint with respect to the model to align themselves. This means that if you just rotate every lane 90 degrees, ships docking with them will align themselves to the former "down" of the trade lane model, and will be flying through the trade lane sideways.
Gallias lanes are side by side, why not copy those values?
DISCLAMER: I am big noob when it comes to this level of dev stuff so go easy on me kazzz
Gallic Trade Lane's "down" is perpendicular to the ring pair's axis, and is not towards the center of the model. Kaz is right, it would need extra model editing, unless nobody gets bothered by the tilted laning.