(12-31-2018, 06:53 PM)Lucas Wrote: I'm seeing a few issues with your suggestions here.
1: Carriers are supposed to counter smaller snubs, not leave them without a chance. Their current amount of secondaries suffices for that. Their current normal secondaries are also more than enough. You do not need to buff normal secondaries nor the solaris secondaries to make them effective at countering small craft. If you did that, that'd leave almost no room to counterplay.
2: You're entirely forgetting snubs in your equation. If we get a Class that entirely kills snubs with no counterplay within seconds in group fights while barely requiring any skill. And do not give me the " It's hard to hit snubs already" then I'll tell you to just learn to zoom all the way out and shoot at a cross. That works fine with secondaries, and with solaris it works even better. There is yet again no need to buff the guns even further.
3: The Carrier rework you are proposing would be an area-denying tool. Giving these things a thruster essentially harms the current groupfight balance where the Battleships form a line to either charge or kite, and their smaller craft playing accordingly. A Carrier could,- or even should deny a zone around it for smaller craft, but that only really works if the thing moves slow like Battleships. Giving it the ability to move around with 110m/s essentially means that the zone of denial can freely roam around, lowering the requirement of tactical placement of a carrier at the start of a fight.
4: With the Thruster, what would essentially happen is that the ship is flatout going to be a killing machine against cruisers and BC's. Yes, 110m/s is slower than the 119 or 129m/s but you need to factor in the fact that Battlecruisers and Cruisers need to Turretsteer, while a carrier is going to be strafing and as such is even going to be closing the gap instead of getting further away from the ship as you would think with the difference in thrusterspeed. If you fought a 1v1 in Cruisers and BC's then you know what I mean.
So I have to agree with Tenacity here. But generally speaking, I do think carriers need an overhaul.
Actually when considering fleet fights all that you listed I would say are benefits which would add more requirement for real strategy as if a carrier can do all of that it then becomes something of a glass back bone; Glass to only those with the firepower to harm them that is. And so the carrier would have to stay tucked nice and close with battleships and hopefully we see fleets actually have composition with this. I really like the idea of a carrier doing all that. Adds a reason to think in the fight rather than attempt to gank with overwhelming anything.
Also about this.
(12-31-2018, 06:53 PM)Lucas Wrote: 2: You're entirely forgetting snubs in your equation. If we get a Class that entirely kills snubs with no counterplay within seconds in group fights while barely requiring any skill. And do not give me the " It's hard to hit snubs already" then I'll tell you to just learn to zoom all the way out and shoot at a cross. That works fine with secondaries, and with solaris it works even better. There is yet again no need to buff the guns even further.
I just wanna tell you that carriers do not do this because snubs either dare not be F'd to even fight around a capital ship, friend or foe, or when the carrier/battleship is involved in the fight it is either spammed and abused in the chat to leave or is spammed with novas by out of range bombers which can't even be targeted with the secondaries. Not to mention the zoom out highkey auto aim is aids and fails to actually pressure snubs effectively as many times I've witnessed snubs just dancing around my 19 secondaries of monarchical claim for minutes at a time as if it were nothing and I usually just end up attempting to flak them to mess with them whilst dealing shield damage like the new flaks I've witnessed are made to do.
I know in this case it'd remove the skill factor but do snubs, aside from bomber swarms, even stand a chance at downing a capital ship anyway? Not really.
And the proposed new carrier specific turrets wouldn't make them invulnerable to the already required bomber ganks needed to take down a capital ship anyway.
It doesn't take skill to sit between 2k+ spamming novas. And it doesn't take much skill to spin your FOV around to flak them either. Which is why nova spam is a required thing.