(12-18-2018, 12:24 AM)TheUnforgiven Wrote: The Gods are angry over the trade lanes! Until they're changed back, the server is under a curse!
I don't see trade lanes instead: "there are 4 lights!" i couldnt help myself with relation to your profile pic XD
There are vertical tradelanes!
At least there were. I'm an 'if it ain't broke, don't fix it' kind of guy. And a Freelancer traditionalist or conservative. I sort of support keeping them as they were just because.
(12-18-2018, 02:08 AM)Touchmenot Wrote: I'm not sure it would be the lazy trade-lanes as Gallia has had them for ages, though their new orientation still bothers me. I get that having all the lanes lined up in the y axis means long ships don't have to put as much effort into getting their approach right but I just can't get behind the aesthetic, particularly at crowded junctions :p
Function over form, I would say.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Thanks to the invaluable help of @Grumblesaur we now believe that in addition to static siege cruisers trying to enter cruise, we also had NPC transports trying to be bases due to a loadouts conflict in two separate files.
Fix should be going live shortly. Thank you for your patience, everyone.
(12-22-2018, 09:10 AM)Durandal Wrote: Thanks to the invaluable help of @Grumblesaur we now believe that in addition to static siege cruisers trying to enter cruise, we also had NPC transports trying to be bases due to a loadouts conflict in two separate files.
Fix should be going live shortly. Thank you for your patience, everyone.
Pleased to be of service, and thank you for the fix.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.