Please give Maltese and Corsair Players their Battlecruiseres and please stop changing so much Jump Hole connection by each update (Edinburgh for example - all Jump Holes were mixed). Also allow players to ally in case of a good RP reason (united enemy for example).
I want all factions to be allowed to have two battleships (again). It's so unfair that only the Houses are allowed to do this now, as part of a 180 degree policy change. I don't see why House Militaries deserve them more than the other independent factions in the mod. And it's so cheesy that OC, Corsairs, CR, Nomads and even Zoners still get to have two (and let's not forget the myriad of factions that have access to two via the tech chart, like 90 percent Order Nephelims).
It's really unfair to lump all non-House factions together in a single group and generalise or make assumptions about their capacity to create additional capital ships, when factions by nature are diverse and varied. Ie just because Core and Order share the attribute of being interested in alien tech, it shouldnt make them mirror matches of each other.
And even then, anyone or any faction should be able to introduce any ship into their shipline as long as they can justify it with effort, roleplay positive contribution to the server environment. It just feels like blocking content for the sake of blocking content otherwise.
I want a big clean-up of all systems. There are many systems out there that are literally lobotomized without any clean-up afterwards. Jump holes have been moved and removed but exclusion zones are still all over the place, like the corridor in Okinawa that used to lead to the Sigma-59 jump hole, which for whatever reason was moved to some extremely boring location. I'd like to streamline many systems, especially the entirety of Kusari but also the connection to Ontario, as I always believed the Ontario gate should not be in California but in New York, behind Detroit as that would give people an actual reason to use that lane.
I'd like to see more sub-biomes within systems. We have so many unused nebulae and so many un-placed rocks and so much un-used potential while instead facing one of the most unstreamlined changes like the weird lane in Texas from Houston to Virginia.
I'd like to give every lane connection a reason to exist and instead of having stations idiotically spread out all over the place to fill the map, I'd rather have them form a populated area at key points. And hell, I'd really want to see an end to the constant removal and retcon of stations like Wall Street Station.
I'd like to remove some of the currently PoB-required materials from stations and instead add low-profit mining fields in underpopulated areas like Kusari. That way a market for these resources would be established like the one for Nomadic Remains. I'd also like to remove some of the rather costly commodities and have them specifically be either dropped by NPCs in certain areas or generally by trader NPCs so cargo piracy would become a profitable thing again. I'd also like to add, and I know that this is an extreme chore - more factories for PoBs, as for example for the creation of codename weapons and other Sci-Data rewards without the need of Sci-Data. I'd like to build ship engines on a PoB and not fly to Barrier Gate or Yaren or Valravn or Vogtland to steal engines ooRPly from their respective factions.
I'd like to add certain PoB-required materials to wrecks and I'd like to replace the loot of codename wrecks with a commodity that is exclusively dropped by wrecks and used to build Codename guns on PoBs. Adding an extra step while allowing more individuality. After all, today most people are just looting Dulzian and Archangel and maybe Ahriman.
I'd like to see more sites and goodies hidden off-map. Random exploration should be rewarded with interesting sights. We have so many unused systems, we could easily use them to make dead-end systems that are just a nice to have and a nice to explore once. And for god's sake, don't give me the "but then players avoid interactin with even more systems" argument, because that is not how it works.
I'd like to see a stop to the "touch a running system" mentality where ship classes like Carriers get turned into garbage. Instead of doing that to them, they could have been copied and sold as alternative version. Is the discomfort of copying like six ships and adding sellpoints for them worth to prevent a community from getting upset because their ships have been turned into garbage? YES.
I'd like to remove all stations from Omicron Minor and instead use it as staging point for a 3-5 system journey into the Deeper Omicrons, which are dangerous even without players and shouldn't contain any station. I'd like to see some out-of-the-box thinking in these systems. I'd also like to see explorable systems that can only be visited via jump drive. With more and more systems removed and slaughtered, Discovery feels extremely small right now, and mostly reduced to transit systems.
I'd like to see less ego trips from 1iCs, Devs and Admins. Something is extremely wrong recently.
I'd like to see more consideration from the story devs when they make decisions that feel extremely repetitive against certain NPC factions while others have literally no change at all. I'd personally like to see if there were more neutral places that aren't represented by any player or faction. Canaria was nice. Now we have one dumb event after another happening there, and people really don't think about the consequences of their actions.
I'd like to see Thuringia's stupid starsphere replaced with the one I made here.
I'd like to see a change to the current PoB hitpoint/repair concept that actually benefits people that put effort into their PoB instead of allowing people to spam PoBs that last for three weeks even without any repairs.
I'd like to get rid of the idea that every system needs a station of an opposing force.
Another change I'd like to see is the removal of NEMP torpedos as weapons. I miss the times where factions weren't magically summoning superweapons out of their butts to pretend to be a threat.
It's selfish, but I'd like to see the SNAC change reverted. I've flown bombers for most of the latter part of my Discovery career because I didn't really like much else and don't grind enough cash to get capitals. The extremely high risk, high reward flight style that SNAC bombers had was incredibly fun, challenging and provided a counter to SHFs. Whereas, fast forwarded to now, they're literally guns nobody would ever use as every other bomber weapon has better cap-killing potential and self-defence.
I've mostly stopped flying entirely since my only class/flight style that I enjoyed was nerfed to the ground and I couldn't find anything else that fun, in essence.
On a bigger scale, "dungeon" systems. Very dangerous places with randomly spawning loot, RP cargo, NPCs with their own loot. Like Unknown systems, but further away and genuinely worth a visit. Something like Sombra's idea. Since we have a few people who make systems and places without actually asking devs to implement them, it could be on rotation to showcase their work or temporarily bring back closed-off systems from previous versions of the game.
Lastly, and it could go hand-in-hand with dungeon systems, research ships. While this would probably need FLHook magic, it'd be amazing to see and give people another venue of RP/income gain and moneysink/rare loot. I've heard several versions of this, the main one I liked is that there could be specific "scan" weapons only certain researchy-ships could mount (freighters?). These weapons would then be able to damage randomly spawning anomalies/NPCs/wrecks which are immune to everything else in exchange for data, RP cargo, weapons, customisation tokens for trails/engines, ship tokens or movecharcodes, etc.
It could see a lot of expansion, including inventing "treasure trails" on how to actually find anomalies or where they're located, have events that spawn them as an outcome, encourage visiting multiple systems, do puzzles, calculations, research and so on. Especially since we have a lot of science roleplay fans, I feel like this would really drive activity and interaction.
(12-18-2018, 02:00 PM)Sombra Hookier Wrote: Another change I'd like to see is the removal of NEMP torpedos as weapons. I miss the times where factions weren't magically summoning superweapons out of their butts to pretend to be a threat.
I'm assuming that I'm on your ignore list as you don't appear to register any statements I make in your general direction.
We should really get rid of that forum function. That'd be something I'd change.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
some space stations becoming actual space stations so their appearance will suit their discription, as an example - West Point Academy.
also giving us more systems to actually explore, like Koenigsberg Thuringia, without deleting already existing ones.
also more new weapons please
also codes should be prevailing against the usual weapons such as PGs and Heavy Flashpoints (not only one codename which ARCHANGEL happens to be, i mean every single one of them)
also bring back SNAC and Corona, leave Corona's range tho.