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Sorry I've been busy most of the day. I've managed to narrow down the problem to 4 POBs and I think there are two underlying issues which I'll have to dig into.
Two of these POBs were just for the event last week. The other two are named Bristol Depot and Kassel NEMP. For now the server should be running with all POBs except these 4.
(03-28-2019, 11:05 PM)Alex. Wrote: Sorry I've been busy most of the day. I've managed to narrow down the problem to 4 POBs and I think there are two underlying issues which I'll have to dig into.
Two of these POBs were just for the event last week. The other two are named Bristol Depot and Kassel NEMP. For now the server should be running with all POBs except these 4.
Posts: 3,659
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Kassel NEMP has been claimed by a GM, the remaining problematic one is Bristol Depot which appears to have had some interesting changes around the 22nd and 23rd of March. After I've had dinner I'll check whether it was this that caused issues, and if I can narrow it down to a particular setting. I expect it will be possible to restore the base with a revert or two and from there try to figure out exactly which change broke stuff and why, and whether we can fix that.
Posts: 3,659
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That's what I'd like to know too. It's not too straightforward to find out as the error occurs somewhere in FL code (i.e. not just FLHook or its plugins) handling the spawning of the solar. I'll probably end up doing a comparison of the INI files during the day.
Though I think Marshall is also doing something dumb where it never fully repairs but that only occurred when the pob hp levels and repairs were changed back in the day.
Maybe that helps.