(03-30-2019, 02:05 PM)Lythrilux Wrote: Kind of a step in the right direction... At least we're not getting dramatic sudden changes overnight that isn't roleplayed. The next way forward is to create similar events but allow a player-sourced outcome.
(03-30-2019, 01:12 PM)Xalrok Wrote: This event is on rails, nothing can be done to save Cardiff.
This is still balls though. It's not engaging for the defenders if they can't actually successfully defend their own objective, it devalues and undermines their participation. Why can't it's fate be up in the air? Is this meant to be an eye for an eye, tooth for a tooth, for Aland? That makes the whole world blind.
As I agree with you about having also outcomes due to the what happened in the event I also agree that some events should be outcome closed like this one but with the information before hand like they did one this one.
Already said to @Durandal It's a step in the right direction.
Some things must be polished tho. Mollys were informed a few hours before the event was posted. This can't happen, the write up of the event should be disclosed to the affected parties at least 48h before the event be posted to let the them RP it accordingly to what devs want.
Nonetheless I have to say kudos for the effort, shows some progress, let's keep getting better
PS I prolly be available for one of the transports
Was decided it wasn't defendable so we thought what about raiding the joint for prisioners and machinery? Devs pick up that idea and came up with this event.
It's a good event imho. Fits in. Maybe harsh on img but hey they were willing to blow up aland.
For mollys helps modernizing their mining machinery and to have some prisioners like technicians and engineers to gives know how
This was proposed by the Mollys, more specifically Pulha a week or so ago. It makes sense, since the Norfolk fleet is in O-3. You can't move the security from one place to the other and not expect a consequence. Pulha delivered the idea, structured, and the story team decided to go with it, not only to give credence between the player factions rp, but also because it makes sense.
However, delivering story endgames of specific events to factions, official or not, or even the terms of how that event will be, 48 hours or else before, is a pandora box that brings more issues than good outcomes, IMO here.
And you still have more than 24 hours to do rp, btw. As do BAF. Not that I will partake as mentioned before.
[01.06.2017 03:20:18] CONSOLE: Base Iejima Station is under attack by (TC)-Jiro.Yutani!
[01.06.2017 03:20:23] Death: (TC)-Jiro.Yutani was put out of action by a hostile vessel.
[01.06.2017 03:20:48] (TC)-Jiro.Yutani: Ignore the Console, Mistakes were made.
This was proposed by the Mollys, more specifically Pulha a week or so ago. It makes sense, since the Norfolk fleet is in O-3. You can't move the security from one place to the other and not expect a consequence. Pulha delivered the idea, structured, and the story team decided to go with it, not only to give credence between the player factions rp, but also because it makes sense.
However, delivering story endgames of specific events to factions, official or not, or even the terms of how that event will be, 48 hours or else before, is a pandora box that brings more issues than good outcomes, IMO here.
And you still have more than 24 hours to do rp, btw. As do BAF. Not that I will partake as mentioned before.
<3
Question: will this be the last time events have a forced outcome or will be on rails?