In case of Coalition you could just left that items which could demand indie IDs. Coalition laws required for regulate what SCRA can shoot, or which non-transports can shoot indies without OOC, otherwise it will be same as Xenos. Another thing, it outdated too much.
(04-11-2019, 08:57 AM)Ash Wrote: Laws of Sirius set the basis for what is 'a reasonable demand' via ID guidelines.....Since Kusari and the Outcasts don't have a post in that thread just yet, their laws are open to conjecture. They can and will be added once an OF gets behind each one and lays down the law.
As a few peeps already mentioned here, both Kusari and the Outcasts have links in the THE LAWS OF SIRIUS section. Both links are there since ages. They are redirect links to other threads though. That's why you didn't find them there by scrolling down i guess.
Kusari and Outcasts have now been added, my thanks for those who pointed out the irregular location of those threads.
I've also put in @DrakeNewport's suggestion of titles at intervals for easier viewing.
In response to lyth. The primary function of this tool is to serve as a reference for smugglers and traders who want to know what commodities could get them held up. Whether they are fined, pirated or have their goods impounded is neither here nor there.
For example, it's not a good idea to go wandering through alpha with a load of artifacts, whoever you are.
(04-11-2019, 12:35 PM)Ash Wrote: In response to lyth. The primary function of this tool is to serve as a reference for smugglers and traders who want to know what commodities could get them held up. Whether they are fined, pirated or have their goods impounded is neither here nor there.
For example, it's not a good idea to go wandering through alpha with a load of artifacts, whoever you are.
Well, you might as well just list every single commodity and ID in that case then. Anything could get them held up by an unlawful ID anywhere. Specifically, any trader carrying anything could realistically be held up by something in Alpha or Gamma, as they would consider that a valid piracy target, rather than something coming under a "can demand contraband / enforce laws" line which they lack.
I only make this suggestion as this guide would function better if it was more specific for its purpose. It is, or should be, common sense that an unlawful/pirate ID will be likely to go after your goods no matter what you have. And the thing is, they can ONLY choose to demand credits OR cargo within that encounter (they can't levy fines and demand contraband).
But CR considering Synthetic Marijuana or Stabiline Contraband, and being fully valid to demand both credits AND cargo if they see you with it, is much more specific/situational. A player having that information prior would be helpful (in fact actually, perhaps it would be wise to include the specific fines for each item as well just so that people can be prepared in advance).
I think you’re missing the point. On the basis of what’s possible, sure, pirates gonna pirate. But RP requires more nowadays. In fact many characters from unlawful and minor factions with ‘laws’ tend to stick by them.
I don’t think minor or unlawful factions with published laws should be excluded on the basis that they are able to pirate regardless. Their manifestos are at least an attempt to add depth to their respective factions.
As for reasoning and fine values; until i’m convinced those figures have been properly thought through and are not likely to change on a whim, i’ll add them.