Quote:Still, my proposal actually incorporates what you suggest nonetheless. Zeta becomes a farming hotspot for Nomad missions and that certainly should have an inherent risk to it, especially from Nomad players. Home systems become the place to do missions with more security, however only against human factions. If you want greater rewards, the risk needs to scale appropriately. This encourages people to leave safe spaces and go to areas with greater chances of interaction.
If i got it right, and you make only high level nom missions in Zeta, that you in really not make ranging of nomads missions difficulty. This encourage people leave place entirely, instead of logging.
I mean, there should be ranging, farming hotspot is one thing, but there should be place where players can come and farm lesser difficulty, in another setups. Otherwise they will just leave nomicrons because your content not fit them.
I dont think nomads mission is "greater reward'. I think its PvE content, and forcing people mix it bad idea. Its already tested and figured out in another MMO. There should be ranging of every content. Making nomad content avaible only in PvP environment will encourage nothing. It will only give time-killer before PvP, but those who want make it actively will make it regardless. Those players who want try out just that small of PvE avaible in freelancer will be just finally kicked out.
Edit: What i want to say, i guess we all already figured out, that too much of danger encourage nothing. Those who want fight for risk will fight, but dont make another mistakes - give place for those who dont want.
It will be same dangerous in end, just with lesser flow. If set difficulties right, nothing wont rival high-level 4 BS fast farm. But you will leave room for everybody.
Edit2: Well, something like major farming will be ok, but there problem with stopping NPC spawn, so this is not in really same.
To better explain about what i am - there were not only missions which spawned 4 BS, but also these which spawned only 2, what made some ranging. I personally will miss these one.
i think high level anti-human faction missions should be available everywhere it currently is but missions against nomads should be focused in certain systems (zeta)
Quote:Still, my proposal actually incorporates what you suggest nonetheless. Zeta becomes a farming hotspot for Nomad missions and that certainly should have an inherent risk to it, especially from Nomad players. Home systems become the place to do missions with more security, however only against human factions. If you want greater rewards, the risk needs to scale appropriately. This encourages people to leave safe spaces and go to areas with greater chances of interaction.
If i got it right, and you make only high level nom missions in Zeta, that you in really not make ranging of nomads missions difficulty. This encourage people leave place entirely, instead of logging.
I mean, there should be ranging, farming hotspot is one thing, but there should be place where players can come and farm lesser difficulty, in another setups. Otherwise they will just leave nomicrons because your content not fit them.
I dont think nomads mission is "greater reward'. I think its PvE content, and forcing people mix it bad idea. Its already tested and figured out in another MMO. There should be ranging of every content. Making nomad content avaible only in PvP environment will encourage nothing. It will only give time-killer before PvP, but those who want make it actively will make it regardless. Those players who want try out just that small of PvE avaible in freelancer will be just finally kicked out.
Edit: What i want to say, i guess we all already figured out, that too much of danger encourage nothing. Those who want fight for risk will fight, but dont make another mistakes - give place for those who dont want.
It will be same dangerous in end, just with lesser flow. If set difficulties right, nothing wont rival high-level 4 BS fast farm. But you will leave room for everybody.
Edit2: Well, something like major farming will be ok, but there problem with stopping NPC spawn, so this is not in really same.
To better explain about what i am - there were not only missions which spawned 4 BS, but also those which spawned only 2, what made some ranging. I personally will miss these one.
Farming should be an appropriately risky and rewarding activity that encourages people to move out of comfort zones. If you let people farm in complete comfort, that just defeats the point. I've suggested creating NPC prices for remains so that the economy is no longer player determined and to provide a consistent reward for that risk. I suggested maintaining high level anti-human missions in home systems so that players still have something to do if they want less danger.
If the profit is good, people will always go there. If it's too difficult to do alone, they can bring more people and thus create more activity.
That's why people were (before the mission 'rework') doing missions in Delta. It's why people are still going to Major. Iv'e seen more people go to both of those places than Omicron Sigma. Azurite and Iridium suck right now because they're high risk with zilch profit.
Although just to clarify I'm not suggesting to only have high-level missions - a range of mission difficulty is fine.
Phi and Psi merged (PP, placeholder name). These systems feel like buffers in their current state and could serve the Omicrons much better by being merged and shortening routes. OC can reach the central Omicrons more easily this way. Nomads can also raid Alpha. Jump connection between PP goes both ways.
(05-06-2019, 12:56 PM)Riehl Wrote: I think there's an argument for Omicron 74 coming back, or maybe Omicron Omega if it was located properly. I'd put Omicron Omega between Munich-Theta-gamma-41.
Come to think of it, Omicron Lambda used to be one of the coolest, most unique systems in the Omicrons. I wish there was some way to integrate that here. I used to spend a lot of time in Lambda as AI.
Ideally, I think we need to avoid system bloat. Those systems weren't entirely bad, but in the case of Lambda and Omega at least they felt like buffers. Omicrons work best with efficient jump connections to easily ferry traffic from place to place (namely home systems and places of conflict). 74 was neat, although Theta could easily be the new Zoner faux-home system in the Omicrons given Pygar is now there.
(05-06-2019, 03:45 PM)Lythrilux Wrote: Ideally, I think we need to avoid system bloat. Those systems weren't entirely bad, but in the case of Lambda and Omega at least they felt like buffers. Omicrons work best with efficient jump connections to easily ferry traffic from place to place (namely home systems and places of conflict). 74 was neat, although Theta could easily be the new Zoner faux-home system in the Omicrons given Pygar is now there.
Yeah, you're right.
I think some of the things that made systems like Lambda highly atmospheric could be integrated into the systems given in that list.
Zeta, for example.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Okay, I've been saying on the Core chat for a while (Well, all day while at work) about some ideas I have, that are sort of similar to what Lyth is suggesting now, but I have a bit more to add/change.
First off, as far as a few system jump changes/alterations (Can't be bothered to check if these have already been done).
Tohoku to Mu removed and replaced with Tohoku to Minor.
Alpha to Epsilon removed and replaced with Alpha to 19 (I think this is already a thing).
Beta to Xi removed and replaced with Beta to Iota OR Minor.
Minor to Iota remains.
Sigma 19 to Mu removed.
Sigma 15 to Rho replaced with Sigma 15 to Delta.
Major becomes the Home system for Nomads, PvE moved to Iota.
Mining spot in Delta moved to Zeta, profits adjusted to reflect this more dangerous route.
Delta becomes PvE zone to reflect being next to Lost.
Theta also becomes a home system.
Chi either needs something incredibly relevant for it's purpose or is deleted.
The other suggestions have been largely covered. Missions should reap reallly good benefits. I dunno about anyone else, but power trading is a buzz kill, if I could earn equal, maybe just slightly less even, money doing something fun, then it would make the whole general experience better.
Sorry I didn't put all my ideas down, but as of actually remembering to do this, most of my ideas left my small brain
(05-06-2019, 11:28 PM)Immortality23 Wrote: First off, as far as a few system jump changes/alterations (Can't be bothered to check if these have already been done).
Tohoku to Mu removed and replaced with Tohoku to Minor.
Alpha to Epsilon removed and replaced with Alpha to 19 (I think this is already a thing).
Beta to Xi removed and replaced with Beta to Iota OR Minor.
Minor to Iota remains.
Sigma 19 to Mu removed.
Sigma 15 to Rho replaced with Sigma 15 to Delta.
Nebula systems are horrendous for pvp, especially the Omicron ones because they're dark green and filled with those disc-like asteroids. I changed my mind about Epsilon because it would serve a better role than Beta in creating an OC-Order conflict system. Minor was put in place of Zeta as a crossroads between Order, Core and Nomad space and it was a terrible idea. I've held one event there and shot things only a few times, and after that, I concluded: "never again". In that case, Tohoku to Mu is far better as it allows easy interaction in a system that doesn't have frustrating aesthetics or features. Tohoku to Mu also means Kusari factions can raid/defend Mu, which gives them something to do (and they could use that).
Alpha to 19 creates a big shortcut that dodges many systems where interaction could be had. I don't think this is a good idea. It's not a thing right now, and rightfully so.
Beta to Xi is absolutely needed because it's how Outcasts can reach Xi to interact with XR miners, as well as raid Gamma. Getting rid of that creates a five/four jump route between Alpha and Gamma, effectively injecting several buffers.
Like I said, from a gameplay POV having Minor as a conflict system is bad. It's purpose before as a 'legacy' system (a system with deep lore history that's fairly out the way of interactions but can be visited on a whim) was much better. Furthermore, I think the link between Iota-Minor creates a huge lore plothole (the entire time since vanilla there was a Nomad gate straight to the heart of Nomad territory in Mu).
Sigma-19 isn't necessary I suppose, although it at least creates a route where Order can get supplies without ferrying them through hostile space. Taking it away would squeeze activity a bit more, so I'm indifferent ultimately.
Some activity at all coming through Rho via 15 is good. As I said, one of the intents of this proposal is to spread activity out from Delta as too much of it is concentrated there. There really doesn't need to be a Sigma connection going straight to the centre of the Omicrons. I do dislike that currently, traffic must go through home systems to reach the inner Omicrons, however, I think the other connections I've proposed reedmy that.
(05-06-2019, 11:28 PM)Immortality23 Wrote: Major becomes the Home system for Nomads, PvE moved to Iota.
Mining spot in Delta moved to Zeta, profits adjusted to reflect this more dangerous route.
Delta becomes PvE zone to reflect being next to Lost.
Theta also becomes a home system.
Chi either needs something incredibly relevant for it's purpose or is deleted.
Major is a massive system, with huge travel times between it, 's various areas of interest. With this in mind, it's a lot smarter keeping Iota as the home system as it's easier to travel through.
The Iridium field (if you mean it) should stay in Delta. This is because, as was the problem with having it in Lost, it was too far from Corsair and AI homes for them to interact with it. Putting it closer to their space facilitates interaction with those IDs more easily. If you meant the Azurite Reactor, I did consider that, however, I'm against focusing too many things in one system as it means if you die in that system you're left with nothing to do.
As I said, I want to spread activity away from Delta. Rho and Zeta for local PvE respectively, with missions against AI being given out from Yaren going into Kappa, is good enough to meet that. I design things based on rules, and one of them is to avoid having multiple non-home PvE systems linking with each other.
Theta basically would be like a home system with this proposal, albeit with the Corsair outpost there too. Think of it as Gran Canaria, but in the Omicrons.
Honestly, Chi is nothing but a buffer. For the sake of trying to preserve some content at least, giving it a single connection still keeps it alive without it frustrating travel times. I really don't think it needs to be forced a purpose, and I wouldn't shed a tear if it was removed.
(05-07-2019, 12:42 AM)Chronicron Wrote:
played around with lyth's template, thoughts?
I like the name Sampi. I'll put it in my next edit. And yeah, old Delta was dank af so if that could be brought back in all it's glory that'd be great.
Your placement of Chi turns it into a route which can bypass almost the entirety of the central Omicrons, which I don't think would be good for encouraging interactions. I think my placement of it is better.
That's also an interesting place to bring 74 back, as people do miss it. On the one hand, though, merging Zoner Kappa assets into Theta does achieve the same effect. And creating a buffer between Kappa and Theta may not be wise.
(05-07-2019, 11:32 AM)Dark.Star Wrote: The idea to combine Phi with Psi is just, well, DUNNO
If you keep the 'space' of Psi, im good. The pink surrounding.
Dunno how that would turn out
It was just a radical idea I had I might spend the time to make a proposal since seeing is believing as they say.