Following the discussion on this over a month ago, there was a chat regarding the Zoner ID.
So pending the dissolve of the Confederation, to create the Zoner Directorate of Affairs, to grant each currently official faction claim and administration authority (to be delegated and assigned separately; as seen with FP11), with a current distribution of stations as the following as agreed in 1iC chat:
IRG: Ames, Bethlehem, Corinth, Livadia, Freeports 2, 8 and 10
OSI: Freeports 1, 5, 6, 9, 11 and 14, Lanzarote, Corfu, and Planet Pygar
TAZ: Baffin. Staying basically the same.
Pending the law structure change as suggested, keeping the NFZ enforcement open to all zoners, the following ID is our proposed Indie Zoner ID:
A person with this ID is a pilot who:
Can attack any ship in self defense or to defend another Zoner ship or base.
Can enforce Zoner regulations within the Zoner enforced No-Fire zones.
Can engage any ship considered hostile to the Zoners in systems containing a Zoner base, except transports.
Cannot dock Battleships, Cruisers, or transports with more than 3,600 cargo space on any base in House Sovereign space.
Cannot participate in unlawful actions unless described above.
Allowed ships: Fighters, Bombers, Transports, Gunboats, Cruisers, and Battleships.
I know that we still have the chat in discord, but can I ask for an official update?
The line for indies to regulate the NFZ was removed about a year or two ago on purpose. That being said, the way the Zoner factions are structured simply doesn't allow a working Freeport regulation process, simply because IRG, OSI and TAZ are not united at all and barely communicate with each other. They have different diplomacy charts and very different interests, which is why in the three years of me having played as Zoner, we almost never got any FR5s processed, simply for the lack of agreement. That being said, any FR5 done by the Zoners is literally a huge disadvantage for the Zoner playerbase, because the FR5'd group isn't really relying on Freeports but can freely engage and pirate transports and other Zoner stuff and blame the decision to FR5 for it.
It literally doesn't matter whether you have CoF or any other name for it: It won't work. If you want to actively regulate things, make an official faction. Indies were never supposed to have more say than to what I explained to you when I hired you as security asset before I left.
help the Zoner Alliance i mean the Zoner Confederates I mean the Zoner House I mean the people want to regulate me to laws and count my head when that's exactly what I left the houses to avoid. Please don't storm me with zoner marines.
>Be me.
>Have better ID, because how else could it be?
>Shoot some random enemy within the No Fire Zone as a bunch of Zoners are watching.
>They can't do anything but maybe report me to the officials and maybe hope in enough time all 3 factions would agree to FR5 me.
>Laugh at the Zoners who are absolutely helpless at that moment because exactly at that time there are no officials around and if they dare shoot me they're at risk to be sanctioned.
>Freelancer Victory Extended dot wav
I actually know what exactly made you make this thread, Immo. I get how it must feel to be playing security that's not allowed to bring any security due to limitations. I also understand why the Zoner officials are against it, there have been plenty of stupid poo made by indies as it is and giving any power to the 22 guns of neutrality indies is obviously a huge risk. But I think I have an idea for a line that could work as a middle ground and fix exactly what issue you had today at Theta.
-Can engage (non-allied) ships violating a No-Fire Zone.
Or maybe:
-Can assist neutral or allied ships while within a No-Fire Zone.
Or whatever you want to word it as. The whole idea is to allow Zoners to open fire on people violating the NFZ, but not being allowed to harass or bully anyone that isn't actively participating in combat within the NFZ. The only possible bad scenario is Zoners being split on which side of an engagement to shoot while within a NFZ, but that could be considered as kicking out both sides, I guess?
(05-27-2019, 08:43 PM)Miaou Wrote: help the Zoner Alliance i mean the Zoner Confederates I mean the Zoner HouseI mean the people want to regulate me to laws and count my head when that's exactly what I left the houses to avoid.
Somebody has to do it. Freeports are ran by people who have stakes in them, and said people don't like to deal with other people who screw with said stakes. Whatever those are, it doesn't matter - it could be a livelihood, power over its inhabitants, a lot of money, trades, ships, or actual steaks. As a person, you always need to defend what you are and what you have, lest you want others to walk all over you. By this logic, applied to your rhetoric ("only the Houses should have enforceable laws" ???), the Zoners might as well disappear, since they mustn't defend themselves properly in their own homes. Unless, of course, you actually meant that the indie Zoner ID shouldn't be able to enforce said defense (which I am inclined to agree); in that case, it'd be nice if you could offer another suggestion.
Immo, I love you but as a Zoner player, member of Velvet and a Freeport Administrator I don't think these changes are good, as they open up the floodgates for vigilantism form independent Zoners and I am, worried about that. Zoners in player-factions or even official factions however? I have no issues with.
Spend some unused IFFs to split the Zoner NPC faction on a regional basis. Tau Zoners, Omega Zoners, Sigma Zoners, IW Zoners, whatever else. Then handle the diplomacy of each on their own, separate from eachother. The primary source of disagreements is the vastly different location, environment, neighborhood, diplomatic needs, relations, between some of the Zoner habitats. Not having to rely on eachother from across the two opposite ends of Sirius, in which case there is really barely anything in common between eachother, would solve that issue.
(05-27-2019, 08:43 PM)Miaou Wrote: help the Zoner Alliance i mean the Zoner Confederates I mean the Zoner House I mean the people want to regulate me to laws and count my head when that's exactly what I left the houses to avoid. Please don't storm me with zoner marines.
Needless to say I'm against such changes.
No Zoner Militia?
I'm indifferent to whether indi Zoners can enforce NFZ's. But it should probably be suggested to those that do to join factions or form them. It would give the Zoners back something to do. So would letting them engage anyone hostile. For Nomads/AI I'd say sure.
Earlier I suggested bring the Zoner Militant ID to the Omegas. Freeport 2 is a lost cause for a long time now. And when I say this, I just think it would be interesting and give the Zoners what they're looking for. I won't be playing the ID. Perpahs it should be limited ship wise though, before it was only up to corvo I think, not that you could really get anything bigger in Bering anyways. I personally have no plans to play the Zoner Militant ID again. I haven't for at least a year. It turned out a trial run for the LRF anyways. (That character I used I took over to BHG anyways (cause abandoned) and might do more with him eventually.)
So let militant Zoners be able to engage Bretonians, just limit it approprately so the normal Zoner ID doesn't lose any value. Also, a clear statement from the Devs in advance about forming factions for the ID would be a good idea! I'd suggest not doing it though unless we let players really use it as any other ID would.
Generating some new regional Zoner IFFs seems to make sense to me. More useful than the current, underutilized split of Zoners and Angry Zoners. The biggest pain will be figuring out a way to move players over to the most appropriate IFF (which will also probably need new IDs).