Silly and unnecessary idea that would only take time away from developers who might have do something more beneficial than make trading numbers harder to understand for new players/
Currently there are well over 500 bases all needing price settings for close to 250 commodities. That’s 250,000 connections that need to be balanced against 125,000 numbers and that’s not even counting multiple sellers.
Just to apply combinations of two to a systematically generated economy would mean processing 31.2 million numbers.
(06-17-2019, 09:42 AM)SnakThree Wrote: Silly and unnecessary idea that would only take time away from developers who might have do something more beneficial than make trading numbers harder to understand for new players/
Omg this shi* is being thrown at so often, fine do nothing bring in no new ideas because it would take away "beneficial" time.
Buffing 2 or 3 routes over the others so they concentrate trade activity would be a good thing, but changing them frequently would not.
Because players need to have a certain amount of predictability so they can build ships and habits. The more a "best route" stays constant, the more players will know that this route is best, and the more players will take it. Finding out that a good route is now no longer good, right after you built the right ships with the right rep and concocted a background for your ship crew, and now what you creates is useless and you need to make a new one, can be extremely frustrating.
Stability and predictability are important when it comes to players building their own thing and making friends here.
(06-17-2019, 02:23 AM)Its Raisu Wrote: It would make sense and could probably be used to make Luxury Liners viable (or liners in general...looking at you 'pilgrims')... if implemented of course.
Closest thing I can think of would be [modifying?] what is currently used for trade events and having that be capable of using multiple commodities instead of a single commodity. Possibly even having a ring-like route where you go to one location, "sell" the VIPs / Tourists / etc for one portion of the bonus, then you "buy" them back triggering a 2nd leg of the route and so on, eventually returning back to where you started for the remainder of the reward.
Very interesting idea. I'd test it if it's worth it.
In general I'd bring buffs back to centralise traffic.
(06-17-2019, 09:42 AM)SnakThree Wrote: Silly and unnecessary idea that would only take time away from developers who might have do something more beneficial than make trading numbers harder to understand for new players/
now hold on a second, this is not a silly or unnecessary idea at all, who gave you the authority to determine what a good or bad idea is
all ideas are necessary, some are good some are bad, this isnt a silly one, it gives a different angle to trading, if devs want to try something like this and have time, then leave it up to them to decide whats good or bad or possible
(06-29-2019, 10:19 AM)Karlotta Wrote: Buffing 2 or 3 routes over the others so they concentrate trade activity would be a good thing, but changing them frequently would not.
Because players need to have a certain amount of predictability so they can build ships and habits. The more a "best route" stays constant, the more players will know that this route is best, and the more players will take it. Finding out that a good route is now no longer good, right after you built the right ships with the right rep and concocted a background for your ship crew, and now what you creates is useless and you need to make a new one, can be extremely frustrating.
Stability and predictability are important when it comes to players building their own thing and making friends here.
+1 on this. I think having a few high profit non ore runs would also enhance the trading experience. Preferably something away from the houses, give an extra breath of life to the edge worlds
(06-29-2019, 03:12 PM)Immortality23 Wrote: +1 on this. I think having a few high profit non ore runs would also enhance the trading experience. Preferably something away from the houses, give an extra breath of life to the edge worlds
With the current server population, those routes should go through New York and the Houses (they can also lead from NY to the omicrons, but it should be along the same path as inter-house routes). Even New York is so empty nowadays that new people oftentimes see mainly other new people who also don't know how to play. That definitely must change if we want more new people to stay and be integrated.
In truth, there can be as many trade commodities and trade routes as you want, as long as they all focus along the same paths. Existing examples (which could be buffed) would be liberty ale from NY to London, gold from Dublin through london and NY to Houston, mined gold ore along the same route, and maybe some illegal smuggling also partly along the same routes.
The real problem is less the number of commodities, and more the overabundance of choose-able routes.