I agree, Freighters only makes it harder which means that Pirates and players need to be careful about going through; also as for PoB's I'd say only allow 2, 1 for Pirates (any pirate) and 1 for Lawfuls (any lawful group) while the Quazi-lawfuls like Junkers, Hogosha and a fair few other groups can access both bases as they ARE Quazi..........
(07-26-2019, 07:15 PM)PittViper Wrote: I agree, Freighters only makes it harder which means that Pirates and players need to be careful about going through; also as for PoB's I'd say only allow 2, 1 for Pirates (any pirate) and 1 for Lawfuls (any lawful group) while the Quazi-lawfuls like Junkers, Hogosha and a fair few other groups can access both bases as they ARE Quazi..........
there should be no pobs allowed at any given time in a system like this.
(07-26-2019, 07:15 PM)PittViper Wrote: I agree, Freighters only makes it harder which means that Pirates and players need to be careful about going through; also as for PoB's I'd say only allow 2, 1 for Pirates (any pirate) and 1 for Lawfuls (any lawful group) while the Quazi-lawfuls like Junkers, Hogosha and a fair few other groups can access both bases as they ARE Quazi..........
there should be no pobs allowed at any given time in a system like this.
At this point all existing pobs should be the only ones allowed to exist. The more pobs people build, the more the server starts chugging and dying. Absolutely do not taint this potentially interesting idea with the lagfest that are pobs. Nevermind their awful weapon platforms.
Hate to say it but allowing profitable freighter trading is conceptually problematic. Freighters are nearly impossible to stop, since they can thrust away from everything except snubs, can often beat a snub 1v1 or at the very least, survive for a long time, and cruise faster than all other classes except light fighters.
I'm not sure it's desirable to have an effectually unpirateable trading style.
(07-26-2019, 07:39 PM)Karst Wrote: Hate to say it but allowing profitable freighter trading is conceptually problematic. Freighters are nearly impossible to stop, since they can thrust away from everything except snubs, can often beat a snub 1v1 or at the very least, survive for a long time, and cruise faster than all other classes except light fighters.
I'm not sure it's desirable to have an effectually unpirateable trading style.
I disagree. In the scenario you describe, the freighter would have to have a CAU equipped. I doubt this hypothetical trading would be anything but terrible if you were to do the run with a CAU equipped.
Not really. Unless the encounter starts within CD range, an engagement isn't even possible and the armor irrelevant. Trading in a freighter isn't much different than trading in a snub, except you cruise faster than other snubs. If a freighter makes even the slightest efforts to avoid being caught, they won't be.
Thats not possible. We can however add slow-zones to the system. Those would affect all players, however, except those that use engine-kill to enter the zone.
Tbh, I dont see why you can't intercept a freighter. Just use train CDs. Some will get away, but that is fine. They also dont have the protection that transports have from getting blown up by every lawful, so it is fair they got some advantage.
(07-26-2019, 07:48 PM)Karst Wrote: Not really. Unless the encounter starts within CD range, an engagement isn't even possible and the armor irrelevant. Trading in a freighter isn't much different than trading in a snub, except you cruise faster than other snubs. If a freighter makes even the slightest efforts to avoid being caught, they won't be.
Isn't the point of a freighter to be hard to intercept? Even with Leeds, the only time I see freighters are for PVP memes or NPC farming. If it's that big of an issue, why not nerf their speed? Even at that point they'll just feel even more like a worse transport