(10-06-2019, 09:01 PM)Madvillain Wrote: I wonder if we as a community can put our heads together and come up with a respawn system that is not too complicated. Obviously by now we should realise that perfect balance is impossible, no matter how much you move people around from one side to the other. The skillcap is too big and while less skilled players over time get better, aces get better at the same rate. The real and only problem is the steamroll effect. Having a system with timed waves of respawns instead of individual respawns might be able to create more of a push and pull mechanism. Not saying this is the golden solution but I wonder if there's more people who considered some out of the box constructive thinking to evolve the way we do pvp events.
Armageddon used wave respawns and, while people were initially hesitant, admitted to liking it in practise quite a bit. Perhaps the best feedback I got from the event, though it takes clear communication beforehand to make sure everyone knows what to expect.