The development team is presently in the process of rewriting all the Gallic infocards, including the IFF infocards. A typical IFF infocard is 1-2 paragraphs long and explains what the faction is, what they do, and how they do it.
As an example, this is the current Gallic Royal Enclave infocard:
Quote:The Gallic Royal Enclave is a military junta composed of Gallic Royalists who fled to the Taus after their defeat at the hands of the Council and the Liberty-Bretonia Alliance. It is lead by a Regent appointed by the missing King of Gallia, Charles XI. The GRE maintains a relatively large fleet, a remnant of the Gallic armada that attempted to conquer Bretonia and the Taus in the Gallic War of 818-826 AS, and has ties to the former Gallic Royal Intelligence in Gallia itself. The GRE does not recognize the current authority of the Gallic state, who declared a ceasefire with the Council and ended Gallic support for the war effort.
Quote:The Gallic Brigands, otherwise known as the Free Brigands of Gallia, is a loosely affiliated union of experienced criminals and other antisocial elements that first appeared in criminal chronicles circa 290 AGS. Most of the Brigands initially came from miserable urban centers located on economically struggling planets like Amiens and Berry where they had underpaid jobs or no job at all. Others were space construction workers, former police officers, convicts, or simply criminals who wished to try their luck in space. While many new people still join the Brigands nowadays, the bulk of the faction's current members are brought up Brigands from their childhood in the families living within numerous asteroid bases that belong to the Brigands, and on Planet Marne. It is unknown how many people in Gallia consider themselves part of the Gallic Brigands, but estimates show that the number could be as high as 300,000 or more.
Despite (or perhaps because of) the huge member count, the Brigands rarely act as an organized force. Rather, each community, or each base, of Brigands has its own leadership and agenda. The Elder Summit, the supposed highest ruling body of the Brigands, is rarely convened and is hardly ever attended by each and every station leader. Yet, all Brigands have a number of common traits: they consider themselves to be free people living without the restraints of Royal law and conservative morals, and most of their income originates from smuggling and piracy. The Brigands currently control a major part of the black market of Gallia, despite the efforts of Unione Corse to change the situation. Their activities in space are usually related to smuggling, escorting ships that pay for protection through pirate-controlled areas, and outright piracy against civilian ships and convoys. The Brigands promote themselves with romantic notions of middle-aged highway bandits who rob the rich and give to the poor, but they customarily do the opposite, preferring to rob smaller companies and freelancing shippers, since large corporations mostly have capable escorts and pay the Police for protection. Many Brigands also receive money from corrupt Police pilots who wish to blackmail certain civilian ships and pay the Brigands to choose their targets with discretion.
The Second Gallic War showed that the Brigands are a military force to be reckoned with. In huge numbers, the Brigands assisted the Council and the Maquis in some of the crucial operations of the war, notably the battles in the Dauphine system in 726-727 AGS. While they usually served as support and rearguard units and did not actively engage the Navy if they were not engaged themselves, their presence alone changed the course of a number of battles. Elder Summits were assembled three times during the war, once on Marne, once at Salbris, and the last time in 732 AGS at Frejus. At those meetings, Brigands chose to support the Council actively, for the war within the Gallic Border Worlds provided extensive economic opportunities and a decline of Police attention. The Brigands also agreed that expanding into Sirius should be a high priority on the faction's agenda. Many Brigands escaped from Languedoc along with the Council in 733 AGS, and established a base of operations in the Roussillon system.
Brigands have no base that serves as their headquarters, and the Elder Council assembles in various locations. Among the leaders of the Brigands, those originating from Marne, Frejus and Boulogne are currently considered the most influental.
On one hand, I can see the merit in delivering information this way. On the other hand, I feel that a lot of it is extraneous fluff which ought be incorporated into base infocards, rumors, and other sources, as being blasted with three to four paragraphs worth of lore makes these factions needlessly inaccessible to new players, who just wish to be a space French pirate or space French navyman. Interested to see what the rest of the community thinks.
I feel as if one to two paragraphs seems like too much for even an IFF infocard. Bringing Vanilla back into thought, nearly every faction IFF infocard was one to two sentences of text. For Navies and Police in particular, they were literally just one line, and that's all that was needed. They were the Navy, the Police and in the LSF's case the.. LSF. Pirates had more I think (I can't check atm because the government hates me), but even then they were very minimalist, letting people figure out the lore through experiencing it for themselves.
I think rewriting the Gallic IFFs to reflect that would give more people a reason to dive into Gallia and get a better look at the place they were instead of literally dumping the entire history of Gallia into the GRN's infocard.
Having replayed a bit of vanilla recently, I can see where the second/old type came from: Having gone through most of the campaign shooting Rogues and the like, as soon as you get the chance to land on one of their bases post-campaign, they just dump backstory on you, especially on base descriptions. Instead of the base, you end up reading more about the entire faction. Same goes for the news stories on all unlawful bases.
I'm in favor of the new method. You gotta have a plan to distribute the text, though. Keep it consistent: If a base description includes what role it plays in the faction's operations, then that description shouldn't be anywhere else, and all bases should follow that pattern.
To be very clear, as I do not feel that I was in the original post, I am trying to ascertain whether the community believes the infocards should remain as long as they are or be condensed into a more standard 1-2 paragraph format. I'm generally in favor of shortening them, although it's also more work (some of which could likely be outsourced).
I much prefer a shortened description. It is easier to read and therefore more likely to even be read and learnt.
Putting the additional information in base infocards, rumours and other sources is a good idea.
For those who may be asking "It won't get read in those places", well, perhaps the line "Discover more about the Gallic Royal Enclave by reading base infocards and speaking to pilots at the bars in their bases", or however you want to word it, could be added to the last line of all IFF infocards.
How abaut having both ,short and long versions ?
Default IFF description will be very short, but pilot in game will have option to click on some kind of "full info " icon , to read all info abaut that IFF.
(10-23-2019, 08:43 AM)sasapinjic Wrote: How abaut having both ,short and long versions ?
Default IFF description will be very short, but pilot in game will have option to click on some kind of "full info " icon , to read all info abaut that IFF.
We don't have that level of hook access to the game's programming.
Sure, as long as non-Gallic examples of overbloated IFF infocards - those of HF or Vagrants, I've found no other yet - get shrunk too. On the other hand, it'd be handy to keep the content available somewhere else, while I haven't read through all of them, I can imagine they have some quite useful information about the lore of the faction.