I agree that having 2 or 3 people who will serve as mediators probably wont help much if only the dev side trust them, and that "poking people on discord" isnt a good way to handle this either. But unless you just want to "rock the boat" until someone or everyone falls off, you should provide concrete alternatives which you think are better.
I already gave two alternatives: Make the first step of asking if something is theoretically possible public on the forum (people will be more trusting, the ideas can be crowdsourced to improve quality and reduce work load on devs and proposers), and have mediators that are not only approved by staff but also the community (I did that on discord 6 months or so ago and it got rejected).
(01-22-2020, 08:20 PM)Shiki Wrote: Wait you want to hire Markam? I smell so much more devtonia coming
As a former mod I know this and if you dont, let me inform you; my Bretonian preferences and position are well known, and as such I simply wouldn't touch Bretonian faction related story. If you were in such a position your opinion on your preferences would be likewise expected to be kept to a minimum.
Besides, it's not the case that the above position involves making decisions on the story, just taking information from Devs and communicating it in a constructive manner.
You of course cannot expect people to stop playing the game when they take positions.
I just at some point hoped they would stop recruiting BAF| members to the dev team. I understand that y'all friends there, but come on, it being this open of a circlejerk is not even fun anymore.
Also, what was the reason of you stepping down as the mod if I may ask? You were around so it wasn't inactivity.
Having middlemen take invisible (to general public) dev statements and interpret them in their own way to communicate it back to the community will only make things worse.
(01-23-2020, 01:09 AM)Shiki Wrote: I just at some point hoped they would stop recruiting BAF| members to the dev team. I understand that y'all friends there, but come on, it being this open of a circlejerk is not even fun anymore.
Also, what was the reason of you stepping down as the mod if I may ask? You were around so it wasn't inactivity.
Durandal and Smoke (balance team member) are the two Dev team members in BAF. Neither are in the HC. Just for clarity.
Former members include;
Kaze (left Disco)
Myself (mod) > No story input
Steiner (mod) > No story input
Sauron (infocard) > No story input
Thunderer (story, balance)
Gagadug (balance) > No story input
Historically there have been quite a few BAF members, though as mentioned, their opinions on Bretonia were limited, contrary to what people think. We can go into devtonia if you wish, I maintain that the current state of Bretonia, including the loss of hundreds of millions on New London, and 5 billion on Leeds (including the planet), loss of Harris, near permanent loss of Edinburgh and Leeds far outweigh the fact we won the war, took a weakly defended Zoner planet and a shipyard defended by miners and Hessians using an entire fleet and a Crayter battleship that died.
I always thought that Crayter were more favored than Bretonia by the dev team, they seem to do well out of most story developments with the exception of the player event that destroyed their BS in Tau-29, I do not think this is true to be honest though, you just need to get some perspective.
Oh and why I quit mod? It is a little more complicated, but I burnt out a little with real life and some stressful instances involving XA- and GG- which I was a part of.
As far as I recall Steiner was a GM, not mod, I hope you are more precise with the other positions and not trying to lower their value. And it still makes very impressive member to staff ratio, which is only backing my point. I didn't know that Sauron was involved as well. Yeah, it lost systems a long time ago which was under different story devs, now it's taking new systems effortlessly. They are getting dynamics other houses struggle for. Despite being in focus of activity for all those years, devs just keep giving Bretonia more hotspots and keeping it in the center of the mod's story.
(01-23-2020, 01:49 AM)Shiki Wrote: As far as I recall Steiner was a GM, not mod, I hope you are more precise with the other positions and not trying to lower their value. And it still makes very impressive member to staff ratio, which is only backing my point. I didn't know that Sauron was involved as well. Yeah, it lost systems a long time ago which was under different story devs, now it's taking new systems effortlessly. They are getting dynamics other houses struggle for. Despite being in focus of activity for all those years, devs just keep giving Bretonia more hotspots and keeping it in the center of the mod's story.
You are correct Steiner was a GM, was very short lived so my memory was of his mod position mostly.
We are talking former members, over a period of time, so while sure it seems like a lot, there are currently 2 members, fairly normal considering the size of the BAF.
While its easy to understand frustration regarding developer focus, I can't help but feel you are missing the obvious here. The Gallic war was the focus of the mod, and wrapping it up was required. You should also note that Gallia received equal attention, and the last update focused on fixing their lore. Liberty also received attention to a lesser extent a long with Crayter and I guess Corsairs, Hessians and Coalition. Bretonia will likely continue to receive attention as the house was messed up during the war and a very large Outcast/Corsair sized faction in the Enclave was created in real estate that was Bretonias, meaning some extra room is likely to be made.
Rheinland and Kusari of course had a war, though it was fairly story light and wrapped up. Rheinland is under the process of being changed due to player requests, so saying that other areas are being neglected in favor of Bretonia is not entirely accurate.
A common complaint (a valid one too) is that 1. Omicrons and 2. Outcasts are neglected in terms of development. Kusari and domestic Liberty I guess is neglected if you discount the limited war.
I can't answer on these neglected areas because I am not part of this team, but if I were, I would.
Regional development or some kind of representation is good, but if the greater Dev team at large doesn't take these concerns into account or greenlit crucial changes and progression needed for factions, all it will achieve is bloating an already failing system.
All in all, there needs to be a serious overhaul or look at how things are being done. It's not sustainable.