(12-17-2019, 11:21 PM)Typrop Wrote: Of community behaviors, one of the most egregious I would argue is the treatment of this like an MMO. Powetrading, faction OORP politicking, activity farming, and social clique garbage. And this isn't even necessarily the devs' fault here, so much as it is the culture that's grown over time. Organized factions lost sight of the bigger picture, which is to be compelling, large-scale players in a collaborative story.
The counter to this is the need for bitmoney to climb the equipment ladder. I am a returning player, the ship that I had cost 150MCr, 250MCr for the Hyperspace Scanner that was part of the RP (I never actually used it AS a scanner), plus whatever other equipment went into it.
I am slowly rebuilding that ship, and it is being done with trading.
(12-18-2019, 12:32 AM)Michael Echo Wrote: Now Question is...how we keep the wheel rolling?
Answer: Make the Scanner distractabledestructible.
Example: A person mounts scanner and goes to Omicrons and start scanning. He finds there are 3 unknown Jump holes. He starts mapping the system and find one, Dock with it and loot wreck on there other side. Now he returns and with that same jump hole. But to his surprise there are Core/Order player right next to him. Who accuse him for being infected and destroy the explorer's ship. Bad news is...scanner also get destroyed with explorer's ship and now he need another scanner to satisfy his thirst for exploration.
So long as the costs are not excessive, this has potential. The problem is that the mindset in most gaming groups is that this sort of thing tends to be aimed at high end players to keep them challenged without considering that, by challenging those high end players, it moves the process out of reach of those lesser folks (time, dedication, etc) which just increases the divide and frustrations.
(12-18-2019, 01:24 AM)Chance Wrote: The counter to this is the need for bitmoney to climb the equipment ladder. I am a returning player, the ship that I had cost 150MCr, 250MCr for the Hyperspace Scanner that was part of the RP (I never actually used it AS a scanner), plus whatever other equipment went into it.
I am slowly rebuilding that ship, and it is being done with trading.
I'm aware of what causes it, but powertrading itself is basically anathema to RP. Credits themselves have become functionally meaningless, barring quantities in the millions. Were there more ways to collect money feasibly, like piracy (given a sizable enough population) and NPC slaughter, powertrading itself would be less present. Or you could reduce costs, but that stands to throw balance out of the window.
Armor upgrades are a mistake, though.
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(12-17-2019, 11:21 PM)Typrop Wrote: Of community behaviors, one of the most egregious I would argue is the treatment of this like an MMO. Powetrading, faction OORP politicking, activity farming, and social clique garbage. And this isn't even necessarily the devs' fault here, so much as it is the culture that's grown over time. Organized factions lost sight of the bigger picture, which is to be compelling, large-scale players in a collaborative story.
Ah, a sensible remark from this one ! I must be dreaming. Then why am I not having consensual intercourse with Marianne and Jeanne d'Arc ?
Mandatory rudeness aside, I have to agree wholeheartedly. I like to observe the EvE people tear each other over weeks upon weeks of "hard work" they sunk into a vidya game.
I don't like it as much when I see it happen in my beloved Disco, which I always perceived as a succulent cake to be enjoyed with good friends. It's perfectly natural to want to have some element of choice as to your cake, like the filling or sprinkling various bull**** on top of that... But in the end, a cake it should remain, baked with love by someone you trust.
Bickering on which part of the cake should be yours is detrimental to the cake's integrity, contrary to étiquette and isn't likely to accomplish much beyond the spoiling of the cake.
I'm sorry, it's been a rough day and I just want to have a cake with friends.
But its more like a 24/7 party that was amazing constant fun for years, where there are now less and less people, the house has become a bit wrecked and those remaining are starting to question their sanity. I wish this place was treated more like an MMO. EVE still doesnt have a player population crisis to compensate for. There are negative aspects to it but the positive parts are too important to ignore.
The more players, all under the same system, the more stories write themselves just by doing what you'd do anyways.
It would be nice if we could say 'we attacked another faction's battleship today and did 25% damage' in your rp and it be real, or 'we fought over a planet' and it be real, or 'we attacked another faction's base/jumpgate' and it be able to be real. That may be more like an mmo, but that's what brings people, and we need players above all things to make it all work here.
It works the same with non combat related things. No one ever goes to the big three to contract repairs or construction of bases or base supply anymore. Once we sort out creating active player driven situations like battles over routes, resources, systems, planets, bases...it would create many opportunities for all roles. We just have to be brave enough to try something out of the ordinary (for here anyways).
- Focus trade onto the same routes and hotspots by changing commodity sell/buy points accordingly
- Make gameplay more attractive by removing restrictions that were put in place solely to make IDs less attractive compared to other IDs (for example let Xenos ask for credits too, give larger ZOIs unless there's a good IRP reason not to). It's now more than pointless to try to spread activity out even more among factions or places.
- Simplify mining by giving all mining faction IDs a bonus of 4 and freelancer ID a bonus of 3 on all commodities they mine IRP, also for the same reason as above.
- Make player requests more transparent by making them visible to non staff.
- Don't force nomads to RP as stammering emo ***-{anger}- darkshells dai -{amusement}-***. Instead, let nomads engage without text RP in a limited ZOI. That's a plus for making places that are supposed to be dangerous actually dangerous, and for people who don't speak English or aren't interested in RP (yet). Additionally, create an indy Infected Human ID (which is subject to RP before pvp rules), which cant possibly produce worse RP than the nomads RP we have now.
All this is very easy to do, and could have been done years ago if staff priorities were anywhere near where they should be (or claim to be).
That people come to terms with the fact that the game is designed for people who have an abundance of time. Most people don't have time to grind for weeks on end for little to no reward, and so don't stick around. Those who do end up running this place and, to no surprise, see making this place 'better' as little tweaks that mostly reward players who have an abundance of time.
All that to say that long term community members should get out of their trenches, bite the bullet and scrap massive portions of this game that are not being played with by anyone.
Sometimes in order to build, you need to level what is already there. Currently this game is the geographic equivalent of a brazilian favela.
(12-19-2019, 02:12 PM)Karlotta Wrote: - Make the game easier and faster to learn for new players.
You have an income of new players, but they mostly don't understand at all, what means roleplay server.
Hell... I saw "returned player" driving retro transport, and he acted like a total newbie, not speaking at all and using smile without //
Code:
:)
in a local chat, while I chased him (as he was a smuggler)
There's a need in a faster and more transparent learning way.
I can suggest probably to make a very clear explaining instruction, why do we fly here and some sort of mentorship way. Most things I learned after applied to a faction.
....Wait a ten more and more mnutes, looking for video perfectly explaining situation...
(12-19-2019, 02:12 PM)Karlotta Wrote: - Make the game easier and faster to learn for new players.
You have an income of new players, but they mostly don't understand at all, what means roleplay server.
Hell... I saw "returned player" driving retro transport, and he acted like a total newbie, not speaking at all and using smile without //
Code:
:)
in a local chat, while I chased him (as he was a smuggler)
There's a need in a faster and more transparent learning way.
I can suggest probably to make a very clear explaining instruction, why do we fly here and some sort of mentorship way. Most things I learned after applied to a faction.
....Wait a ten more and more mnutes, looking for video perfectly explaining situation...
Anyway, I promised a video explaining the situation about new players.
Here's a link, to watch it from 2:50 to 5:05 minutes/seconds. Link already starts at 2:50.