(01-16-2020, 05:45 PM)Anton Okunev Wrote: I know how solve this SNAC problem. We need mechanic like with plasma weapon in WH40k. Buff damage significantly for all ships, like make it blowing gunboats, but with... let say, 5-10% chance of SNAC overload, leading to bomber vaporizing in uncontained antimatter.
This is why we love you, Anton. =D
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
(01-16-2020, 05:45 PM)Anton Okunev Wrote: I know how solve this SNAC problem. We need mechanic like with plasma weapon in WH40k. Buff damage significantly for all ships, like make it blowing gunboats, but with... let say, 5-10% chance of SNAC overload, leading to bomber vaporizing in uncontained antimatter.
It's not a snac problem, it's a general bomber problem, and an even more general rock-paper-scissor balancing problem.
The problem is that bombers are pretty much useless against fighters as is. That can be fixed by buffing other weapons that arent instakill, like slightly increasing projectile velocity of emp and energy guns, and slightly increasing scattergun range.
And if that makes bombers too attractive to fly compared to fighters, give fighters better anti cap/transport capabilities, by giving them an aux slot torpedo and increasing their gun range.
Meh I could care less about those who simply can't die early to an insta like a snac. We only ever seem to appease the weakest, least patient players here. Snub balance will always be balanced in favor of fighters, its basically like they set it up so bombers are just being suckered out as piniotta's for fighters. Snub balance is nuts here.
I'd laugh if we all had to fly one fighter/bomber class, either bomber capable VHF's or dogfight capable bombers.
I understand missiles being gone, honestly most guided missiles or torps would be obsolete from constant jamming. I wouldn't mind a large unguided rocket instead, something with low range but high projectile speed, like a nova rocket. I'd make guided torps a money sink weapon.
But its the same for rockets. I'd rather have a chance to clip a incoming fighter with a barrage of chainguns and rockets in hope of a quick kill. Its almost like, a reward for gaining the skill to use unguided weapons so well. Cuz I'd be screwed with energy turrets or scatters anyway, I'll take my chances with fixed ammo but a better chance for quick effective defense.