(01-24-2020, 10:58 AM)Durandal Wrote: Cruisers have other options for instakilling snubcraft which are less specialized (ie; slightly more difficult to use), including dual cerberus (18500*2), the light mortar, and some codename weapons.
What - what cerberus? wich mount onli in heavy slots ja ja ja funny wery funny LOL.
NO thet's bull sh*t!
if you don't know how edit guns properly i can help you.
LM + Pulse is a very effective way to kill snubs of all skill classes. If you're too bad to do that then maybe it is time to invest some of your free time into playing the game and learning a class rather than complaining about things that you have no idea about?
We could easily nerf LM (Light Mortars) so they can't instakill vhf's or bombers, just like we did with the SNAC. We could also nerf double razor setups in any way so it doesnt instakill anthing either. We can keep talking about instakilling ways the whole morning, really.
(01-24-2020, 12:41 PM)Lucas Wrote: Caps should be able to defend themselves from fighters and bombers alike, yeah. Is the Instakill mechanic a good thing? No it isn't.
i'm feed you Fighter or Bomber with 2 Puls and 3 Razors in one second and make instakill, thet's mean skill shoot.
So yes it's a good machanic.
(01-24-2020, 10:58 AM)Durandal Wrote: Perhaps if you had taken the time to check the damage per shot on those battlerazors...
18750*2 = 37500, enough to instakill any VHF in the game, as well as most light bombers.
Tbh though, the way 'gunboat heavy' slots have been assigned on some gunboats is done so poorly they're not even realistically usable, least of all for battlerazors. I think the smarter thing would have been to never split the turrets, but instead increase the power consumption for raozrs and other turrets so that only two could be fired.
Although I really think the gunboat shield changes and gunboat turret splitting were terrible development decisions and should be reverted.
Yeah, and those things are ought to be changed imo. At least the Cruisers. Gunboats, as much as I hate the concept and execution of them, are meant to be a no-fire zone for fighters and bombers. Gunboats need a complete overhaul first and foremost, they can't do they role even with instakilling tools