I like to throw a dose of realism in to things, so IMO, I think that the Gallia War ending is just the beginning.
Think of the atrocities that Gallia has committed. Massive death tolls in Bretonia and anywhere the Gallics went. Entire planets devastated. Countless stations destroyed. There is NO way that the people would settle for a cease fire, and allowing Gallia to get a foothold in Sirius. The people would want every Gallic citizen to pay for the crimes of their people. Governments don't have it that easy, they're likely going to fear pushing the new Gallia too hard for reparations for fear of inciting a movement within the people that is worse than the last Gallic enemy. At the same time, it would be in their interests to try to keep Gallia stable and under control.
So what happens? The government isn't willing to do anything, so citizens take up arms. I'd like to see a new group created that is a loose affiliation of people wronged by Gallia, devoted to taking revenge on them. This faction/ID would have very open access to ships and equipment, they're a series of loose cells after all, people would be bringing whatever ships and weapons they could find. The ID would be restrictive, but at the same time loose - the ID would not allow actions against lawful Sirian IDs unless they were carrying Gallic goods or allied with Gallics, and would have free reign to attack and kill anyone part of or supporting Gallia. And they would go after EVERYONE in Gallia or supporting Gallia. Their goals would be to eradicate Gallia from Sirius, and make Gallia pay for the destruction it caused in Sirius with similar destruction in Gallic space (ideally, the destruction of New Paris and all nearby space colonies).
A faction like this would be a ton of fun to play, not quite bad guys, but certainly not good guys either. Think early rebels groups form Star Wars - dissidents, pirates, lots of seedy not great people that are working together for something, and people who are trying to accomplish the same thing but keeping their hands and consciences clean.
To even the playing field out, Gallia would get new trade routes for goods that would be uniquely needed, and very valuable to them. These cargo items would be uniquely valuable to Gallia, and so anyone carrying them would be risking the ire of the resistance group to make large profits selling these goods.
I think the populace's quest for revenge could be a very interesting story, create some real action for several different groups, and would make sense in RP. Plus it'd be cool to see how the politics of this would play out. Crayter, House Corps, even many smaller pirate groups would have a vested interest in seeing Gallia punished, let alone the big house governments, but of course most of them would not be able to openly support these groups. It'd be cool to have a storyline where this movement grows from grassroots to eventually have the support of larger groups. It's not unreasonable to see how the Liberty Separatists, The Commonwealth, or any of the other various "government in exile" or "alternative government" groups would want to throw in with this confederation of freedom fighters to boost their standings with the people, and that this would increase the group's access to larger ships and things like that.
Gallia makes a great bad guy. They've really solidified their bad guy status at the end of the war as well. I think it only makes sense for them to be the bad guy still, if not politically.
It could be part of the story. A change in the structure of hyperspace, caused by nomad or liberty hypergate shenanigans, makes at lot of jump holes disappear or change. I think something like that already is kind of implied in the vanilla history, since jump holes appeared or were discovered after jump gates were built, not before. Possibly JH are a side effect of crappy imperfect imitation of DKV technology like the Texas incidient.
what the story needs is constant house wars because nobody will be here to see you story anyway if theres nothing to shoot at in this space shooter since theres nothing else of worth to do besides shooting
In regards to Outcasts, I cannot complain about the story development team. Maybe aside from the weird CR carrier presence in Omicron 80/Tau for a short period of time. Most of the things that ***** up the faction are/were player-driven in origin. Yes, there's not much stuff going on over the years, but with the broken ID Outcasts currently have no one should complain about Outcasts having nothing to do or blame story devs for it.
In fact, broken ID is what I would blame, it's leaching players from regional criminal factions. Bringing people who don't actually care about the Outcasts and just fly broken ID. Then they would make factions and constantly rotate due to drama and actual lack of interest to the faction. Damage it's doing causing is massive to both regional activity and Outcasts themselves. The staff doesn't really want to do anything about it.
(02-16-2020, 02:02 PM)Chi Wrote: I find the real problem with disco to be a lack of chokepoints of activity.
That's a separate issue, but I agree wholeheartedly. There must be a reason I'm unaware of for the lack of chokepoints, but wouldn't it make trading/smuggling/pirating much more exciting?
I always thought the jumpholes were there first, before the man made gates, and were used before the gate system was built, as well as normal FTL, to colonize Sirius. I was also under the belief the jumpholes are the original Daam K'Vosh wormhole network, like our jumpgates but much more advanced, a relic left behind for millions of years.