==================== Type: Ship Stats Bug: Gun arcs on Prosecutor too inconsistent. ====================
The Prosecutor is a 6 gunner with a really high max turn speed. It seems entirely inclined towards being a duelist owed to the shape and other stats and performs quite poorly in group fights. This isn't necessarily problematic. However, the prosecutor does suffer from what seems like an unintended problem, that being the fact that it can sometimes struggle to get guns on target. The current player work around for this usually involves changing up the way you fly, but it can be summarized as having the ability to, at best, keep 3 guns firing or, at worst, 2.
This is on account of the fact that the 2 guns on the lowest part of the ship have an issue when shooting up and at an angle, while the 2 guns on the nose may refuse to shoot to either side on account of the nose being so long. The ship seems to be balanced in such a way that the speed is intended to offset this issue, but it's simply too inconsistent to really work around in combat and can lead to frustrating situations of a Deb or hull buster refusing to fire.
The ship was initially introduced into the game as a 7 gunner, likely so that it had the more acceptable average of being able to keep 4 guns on target, minimum. That seems like one avenue to offset the current issue with its guns, with the other being the inclusion of a banking factor.
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Joined: May 2012
Staff roles: Balance Dev
We have made no adjustments to the arcs but the ship now banks to a greater degree while turning, which should let it get more guns on target. It will likely also slightly improve the ship's groupfighting capabilities.