==================== Type: Systems Bug: docking on the gate still wont activate. it triggers around 150 to 160 meters. ====================
Even after the patch you guys dropped 7 hours ago the gate to Orleanais from Ille De France does not activate when you attempt to dock. The trigger distance for the animation needs to be at 1k distance, not 150m
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Yah, I also confirm that Leeds jump gates doesn't work either. What was the problem with that gates? Why did you need to change the animation? Please, just return Gallic jump gates as it was before. Not only does it not work, it also look stupid with these front panels hanging in the air vacuum (apparently it held by the cosmic force, eh) and the size of the back parts, which no longer extends, into which "Valor" doesn't fit in size.
I don't think it is worth checking the other Gates as it is probably the same with all of them.
I will update if I find one that does work.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Gallia jumpgates did not have functioning hitbox and now they do. You've got used to convenience that came with the lack of functional hitbox which is no longer the case. They ain't going to be reverted back to broken hitbox. I'll play around with nudging approach path hardpoints but that's it. Also animated panels aren't floating in the air, as a matter of fact I did not touch model mesh at all. Everything else about it like docking spheres and ranges are exactly the same as regular liberty jumpgate.
edit: path approach points were shifted completely outside the gate and at a fair distance from for caps, that ought to help.
Quote:Gallia jumpgates did not have functioning hitbox and now they do. You've got used to convenience that came with the lack of functional hitbox which is no longer the case. They ain't going to be reverted back to broken hitbox.
No idea what this is.
Quote:Everything else about it like docking spheres and ranges are exactly the same as regular liberty jumpgate.
The Gallic Gates use to allow you to hit F3 from exiting a TL and your Ships would dock with the Gate and go through. This is the same as the other JGs around Sirius ( I generally fly up to the hole anyway, so it is not a problem for me).
Now, if you exit the TL and hit F3, you start flying up to it and then stop at a short distance from it (depends on size of ship) and don't move, unless you press 'esc' and manually fly the rest of the distance before hitting F3.
It is not just Players, the NPCs now sit at this 'distance' and don't go through the Gate. Which is good in one respect as you are not stopped from going through the Gate, whilst waiting for the NPCs to precede you with their 'slow dock' procedures.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Hitbox is what you actually collide with, special model for physics engine. Gallia had a broken one that didn't work, you could just fly through most of it but also hit invisible walls, so a new one was made that matches what you see. In turn other issues with the model and now manifesting, it's a very old model made with lots of mistakes which affect path-finding mechanism in Freelancer. So hang on, it will get fixed properly, it's just not going to be reverted to broken state as one person had suggested us to do, that's what I'm saying.
(05-19-2020, 12:17 PM)Treewyrm Wrote: Hitbox is what you actually collide with, special model for physics engine. Gallia had a broken one that didn't work, you could just fly through most of it but also hit invisible walls, so a new one was made that matches what you see. In turn other issues with the model and now manifesting, it's a very old model made with lots of mistakes which affect path-finding mechanism in Freelancer. So hang on, it will get fixed properly, it's just not going to be reverted to broken state as one person had suggested us to do, that's what I'm saying.
Well, I am sure many of us didn't know that it had a broken hit box. I think what they were suggesting was that it worked, for docking purposes, like the normal Gates and now it doesn't. And that is the part they wanted reverted.
I am not sure having a broken hit box that allowed you to fly through some walls and hit invisible walls was/is abused to give an advantage.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person