I think this is a good idea, make them event tools so it isn't just nomads over and over again, give the NPC patrols player guns so they're actually a threat to people flying in the Omicrons so Omicrons are dangerous again after that crazy radiation nerf.
I haven't seen much in the way of actual roleplay or in game activity when it comes to AI players, i've seen the oddball lolwut enter liberty and try to be friendly, doesn't work.
The pros of doing this would be having high value missions for Zoners as it would be a purely hostile faction so the job boards in Zoner bases wouldn't just be against nomads, or jobs against pirates from bounty hunters.
The cons would obviously be the work required for this and that some people might get upset that they can't play AI anymore.
I think a lot of the reason they don't see play is that they don't have any specific conflict points. There is too much neutrality.
Humans react to them, but it is done individually, not on a factional basis.
Add to that the fact that they are out in the sticks as far as new player/main story goes, and the situation basically requires veteran players which is rather self defeating since most vets are already engaged in other interests.
As a final piece, in the past, DevMin interest has been wildly varied.
(05-19-2020, 04:52 PM)Hemlocke Wrote: The pros of doing this would be having high value missions for Zoners as it would be a purely hostile faction so the job boards in Zoner bases wouldn't just be against nomads, or jobs against pirates from bounty hunters.
Making their npcs mission targets has nothing to do with not making them playable anymore though.
(05-19-2020, 03:01 PM)Uknown Wrote: and CR is now more like in trading
So yes, we have import faction that is just being a leech at the niche of IMG and SUCKS juices out of potential vanilla faction playerbase.
Totally healthy situation.
As for AI it would make sense, apparently, easter eggs without proper lore are for some reason not working on RP server. Who would ever thought? and return LWB back into the mod, please.
Have you ever thought cutting those factions will not make most of those players play vanilla factions and/or Gallia? They will simply leave discovery in that case.
Edit: Wrong account.
Respectfully, I'm not wholly convinced that the removal of AI as a faction would break the examples of people's characters that couldn't just be moved to the FL ID or a generic AI ID. The GAI faction concept has shifted around so frequently that truthfully, it barely exists in a solid or consistent state anyway. This is made even more true by the lack of active GAI groups right now.
I'm not sure nuking the faction into NPCdom is the best option. However, i do agree that something needs to be done to make them more viable as an option. The Gammu AI lore is shoddy at best and a hindrance to any real potential.
There is plenty of room for AIs but i just dont know where a viable AI faction could fit without getting stuck into half-assed cliches.
Also yes, I love Gammu
and I have read the factions that tried to make it work in the past
And there were different interpretations of how it should be played
But just.not. enough bases or stuff to do to accommodate them
you're trying to draw blood from a stone when you RP gammu as the assets it has are so limited
especially when you spread the player base by different interpretations
Given my own experience within the AI in Disco, it would probably be for the best. Everyone thinks they did it best and everyone made it overlay complicated. I tried my best to simplify AI lore where I could and give room to allow freedom within the faction, but it was still met with mixed eyes. AI is too 'abstract' for lack of a better term to be played correctly in my eyes and would probably be better off used as a plot device.