I have many opinions and i am not afraid to state them but the place is not here out in public where you can seemingly gain a position of creating a split!
If you have honest opinions that would warrant change and you just post in these topics of course the team are just going to look at you in a negative light it's across the board in all games, the devs and the team let the players get what they want and then the game fails - theres a reason this server has been around as long as it has because of dedication, commitment and hard work which is free for you to play!
Like it or lump it but don't create an ayre of negativity posting opinions and thoughts and continuing on when you are dismissed or not heard or even replied too but you don't like the answer!
By the way this is not pointed at any one person but honestly theres a time and a place and those causing issues are just creating a negative impact for new players who read this can you read back on what is written and honestly say your attitude in your posts is good for the Promotion of Discovery those who can a big pat on the back those who can't should be ashamed! And this is coming from a relatively new player, honestly half of you act like spoilt children just enjoy the game for Odins sake!
(05-24-2020, 01:03 PM)Lythrilux Wrote: There is nothing fun about being transport and in a situation where your only gameplay option is to die. That does not create a good game.
There is nothing fun about having to bypass 20 rules condoms to have normal sex with a transport hot girl if you don't care about buying plan b the next morning.
Stop being such a crybaby.
pirate faction man complains about having to make a demand to shoot transports
(05-24-2020, 10:27 PM)Binski Wrote: Yeah I wonder what opinions we'd churn up if the majority weren't terrified of the staff, over having more options and doing more with the physical game. The staff says no, everyone falls in line. I doubt its 100% out of agreement with you.
But you're right, I am confused which is what I was trying to underscore, as there was nothing wrong with it the way it was. All of this what can and cant go on over the need for a few exceptions? And its all to avoid what should have been an instant backtrack on a bad decision.
I didn't kill the dead horse I flog, you guys did, and you keep it dead artificially. Let it get up and we'll see where it takes us.
Let me clarify a couple of things for you:
1) If you care to look at my name, it is no longer 'Gold' and I don't have the 'Game Master's title. I retired about 8 weeks ago.
2) I was a GM and responsible for:
Quote:- GM: Manages ingame events, rules, and rule-violations.
That may be found here: https://discoverygc.com/forums/showthrea...tid=132847
3) I was never a Dev and therefore never involved in the Story Line and how the Game was to be progressed.
4) So now I am just a Player and now can air my opinions, just like you.
(05-24-2020, 10:27 PM)Binski Wrote: So if you can ditch your CD you are protected from being a combat target? That sounds like adding a layer of protection to me.
Most transports do not have a CD slot. Those that do are generally the Unlawful and Quasi-Lawful (which the Freelancer falls in to). Therefore the Serenity, used by many Freelancers (including new Players), can easily lose the Trader protection of needing a demand issued.
Transports generally could never be treated as 'combat targets', except by certain IDs. Now if you carry an Unlawful/Quasi-Lawful ID and you have an item in your CD slot, you can be treated as a 'combat target'.
Therefore I cannot see, for the life of me, how this Rule change is adding another layer of protection. This Rule has now increased, potentially, the amount of Ships that can get shot without a demand, that has been a requirement for transports for as long as I can remember.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(05-25-2020, 12:01 AM)St.Denis Wrote: This Rule has now increased, potentially, the amount of Ships that can get shot without a demand, that has been a requirement for transports for as long as I can remember.
And it looks like it increased that amount with only the number of unlawful or quasi-lawful ships mounting anything on the CD slot. But how many peaceful traders require anything on that slot? A CD is for interception, a more offensive action than what i'd expect from the regular trader, and a Cloaking Device with fuel takes up so much cargo space it's again obvious that profit maximalisation is not the priority for cloaking transports (plus they can survive the new rule with the extra survivability the cloak grants).
I rarely agree with Binski, but it seems he got the point, the only thing changing is that now you gotta unmount the CD slot to belong to the Trader category, and be protected from no-demand harassment. Surely not a new layer of protection, more like a layer taken from those who shouldn't have it, while the regular traders can still remain protected.
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I believe St Denis' point is that while you and I may simply dismount our CDs where appropriate and enjoy similar protection on our trading ships, the average new player likely won't. This is a very specific exception to a very specific rule. It's easy to overlook while having your first glance at the player rules (if, as a new player, you actually do that in your first day of playing).
As a result said newer players could easily end up being "exploited" by the (more experienced) playerbase who view them as an easy target.
If there's anyone we should be looking out for it's newer players in transports. If your first few experiences on the server are being blown up while flying your Serenity, without a demand, you may end up not sticking around.
I don't think any of the rule changes in this thread are bad, but I do believe "visual clarity" in-game regarding the CD rule is very, very important.
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I just want to make something explicitly clear:
The current wording of 4.7 is not new, and the exemption allowing the specified transports to be treated as combat targets already existed as 4.7.2.
All that has changed is the removal of capital ship restrictions, and the clarification of the exemption's wording. This exemption has existed since January without issue.
In other news, I've added a red warning message to standard cruise disruptor launchers. There's a bug with the formatting that makes the entire infocard red at the moment but I'll fix that shortly.
(05-25-2020, 02:17 PM)jammi Wrote: I just want to make something explicitly clear:
The current wording of 4.7 is not new, and the exemption allowing the specified transports to be treated as combat targets already existed as 4.7.2.
All that has changed is the removal of capital ship restrictions, and the clarification of the exemption's wording. This exemption has existed since January without issue.
If you if ignore that huge majority of community had issue with these rules, then obviously there was no issue.
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(05-25-2020, 02:18 PM)SnakThree Wrote:
(05-25-2020, 02:17 PM)jammi Wrote: I just want to make something explicitly clear:
The current wording of 4.7 is not new, and the exemption allowing the specified transports to be treated as combat targets already existed as 4.7.2.
All that has changed is the removal of capital ship restrictions, and the clarification of the exemption's wording. This exemption has existed since January without issue.
If you if ignore that huge majority of community had issue with these rules, then obviously there was no issue.
I'm obviously talking in terms of the exemption. We haven't seen a slew of Freelancer Serenity transports being killed without demands over the last 6 months.