==================== Type: Ship Stats Bug: The Passenger Liner arbitrarily decides to go through an explosion fuse upon taking a certain amount of damage. ====================
The Oasis Passenger Liner will randomly decide to explode regardless of actual hull left on a ship if a component takes enough damage. However, the damage taken seems to be inconsistent, sometimes I will tank fire for like 5 minutes, and sometimes I take a couple shots from a station turret and go boom.
This is fascinating since I don't think the liner's had a functional fuse in the entire time I've played Discovery, along with 99% of fuses on other ships having been turned off already.
It appears that the component separating the bow from the middle, when taking approximately 6-7k damage, will cause the whole ship to explode, as seen here.
EDIT: also apparently Passenger Liner is exempted from balancemagic, not that it matters...
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I can't quite tell if you're hitting the turret in that video or the actual hull. Looking at shiparch.ini, the components have 69300 hitpoints, which is obviously higher than the above-mentioned 6-7k damage.
I can easily merge the components into the main hull (as has been done to the vast majority of ships in Discovery) and fix death-by-component, but I'm a bit curious if shooting the turret also somehow kills the ship (as it obviously shouldn't).
What caught my eye is that it's an old kind of big ship fuse.
The one in which parts start to separate and remain as actual wreckage, instead of just explosions going around for a bit of time. Imo that kind of fuse is pretty cool and should be added back. (I know I know, fuses bug server or ships etc., similar to dock modules story. Dock modules however got fixed, but if fuses would be fixed as well that'd be really cool )
(05-27-2020, 03:18 PM)Haste Wrote: I can't quite tell if you're hitting the turret in that video or the actual hull. Looking at shiparch.ini, the components have 69300 hitpoints, which is obviously higher than the above-mentioned 6-7k damage.
I can easily merge the components into the main hull (as has been done to the vast majority of ships in Discovery) and fix death-by-component, but I'm a bit curious if shooting the turret also somehow kills the ship (as it obviously shouldn't).
I was the one shooting it. I was shooting the hull, not the turret. There is a square section of hull that is an instant kill if only a few shots of my fighter hit it.