Everyone thinks their POB is a pillar of the community once it's under siege. POBs come and go. Whether they last two weeks or four years is all chance and circumstance.
Goldgeist's number has been called.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
(05-29-2020, 07:06 AM)Grumblesaur Wrote: Everyone thinks their POB is a pillar of the community once it's under siege. POBs come and go. Whether they last two weeks or four years is all chance and circumstance.
Goldgeist's number has been called.
Indeed. I make it hard for those who want to take my pobs down. Loads of weapon platforms and all three repair commodities.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Seems to me the main problem is low pop times and weapons platform bugs...
Maybe POBs can turn invulnerable if there are less than X players on the server?
The other solution could be a possibility to upgrade to better shield regeneration rate so it would be possible to fend off bigger amounts of DPS at the cost of storage space or something.
Another possible solution... would it be possible for NPC patrols to be "bought" with large amount of credits or even sci-data? The NPCs as I understand already only appear during low pop times. I'm sure a few NPC caps could distract the attackers and give the POB more chance to survive..
An automated/manual "defend the POB" event could also work. Basically when a siege is declared you make an event that gives bonus bounties on the attackers. The POB owner would receive a bill for "base defense" in the event the POB is successfully defended.
(05-29-2020, 07:09 AM)LuckyOne Wrote: Seems to me the main problem is low pop times and weapons platform bugs...
Maybe POBs can turn invulnerable if there are less than X players on the server?
This would exclude players in off-peak time zones from siege activities. Why not just recruit players in such time zones to defend your base?
If you're not in Europe, you already miss out on most of the active part of the day unless you're a NEET. Narrowing the scope of gameplay even further for a lot of players just makes the game more boring to make POB owners happy. If you're unwilling to accept the risks of multiplayer interaction, then don't play multiplayer, and build a base in Minecraft with mob spawns disabled.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
BAF will log when it is able to fight Enclave, not necessarily because of the POB, but it is the reason Enclave are there, so by extension it is the reason to log.
As far as sieges at ungodly hours are concerned, that is not really something that can be controlled. If its just a lone indie in a valor, then you have three options.
1. Make an indie heavy BS. Any will do that has ZOI except the Enclave one obviously, I recommend the BAF one as it is cleanest RP wise. The Valor isnt invincible or anything, and put a cloak on your BS and park behind the Valor as it sieges, and you will win the fight 10/10 times.
2. Ignore it. If its just 1 BS, it wont get much traction on the base, though it will obviously decrease the shield fuel and impede attempts to deliver FOW.
3. Help Paddy or whoever has management of the POB to build some weapon platforms. IIRC Goldgeist is a Core 3, and can deploy a fair few. A lone BS will have a lot of trouble sieging, probably only be able to use long range weapons and not cerbs, reducing the DPS considerably.
End of the day, it is just a game, and Core 3 is not exactly the hardest to build up to. I personally think the Goldgeist location is a bit silly, and building such a POB near Graves would be more logical RP wise. That being said, the POBs in NL are far better for the Gold Economy, a quick move through the NL gate and you have many options to sell gold you have mined.
Also for any base destroyed, you may rebuild without paying a new license fee to Bretgov, and if you wanted to move from Dublin to New London, the difference in fees will be waived.
Yeah I haven't thought about people in off time zones never having a chance to siege... But then again the same argument you presented stands, why should the defender have to do all the effort. The attackers can also recruit people in off time zones to attack, right?
It's easy to say, just recruit people, but in such a small community and not a big player base it's not easy to actually get the people to log...As far as I can see the POB owners of Dublin tried to ping Bounty Hunters, send distress calls on forums, offer bounties, but you have to understand that a big part of indie players / casual players only bother to read the forums once they get sanctioned and find themselves in Bastille.
I still think that darkwind's credit cards for repair and my make a mini event for siege solutions seem like the best chance... The first one helps with people who have no time, and the second one with people who have no friends to defend.
(05-29-2020, 07:06 AM)Grumblesaur Wrote: Everyone thinks their POB is a pillar of the community once it's under siege. POBs come and go. Whether they last two weeks or four years is all chance and circumstance.
Goldgeist's number has been called.
That is a feeble attempt to justify your action Grumblesaur. As you are in the Enclave, could you tell me what RP did Enclave actually do? I have looked and it is so inadequate from what I have seen.
The attack declaration was posted and it has been 24hrs and there is ONE ship pounding the base. One player would take the base out in one ship and gets the giggles whilst a whole lot of players are pissed off to have the benefits of the base taken away. ONE player. Fantastic! The player who owns the independent enclave ship LeGavrosh demonstrated fantastic skills sitting there, with no opposition I might add, on the wrong side of the higher activity.
No real build up of RP, no chance to put out an SOS, no chance to organise a defence.
This is bad for the game and I think you know it. Why not take out the Golden Coin instead?
Any base with more than 3 platforms is effectively invincible, so long as you have the game knowledge to effectively use those three platforms, and the ability to log two players simultaneously in response to a siege.
(05-29-2020, 07:06 AM)Grumblesaur Wrote: Everyone thinks their POB is a pillar of the community once it's under siege. POBs come and go. Whether they last two weeks or four years is all chance and circumstance.
Goldgeist's number has been called.
Pretty much this. There are unfortunately players that are so invested in the POB system that they see managing their POB as the main or even only draw to the game, and are in denial about a very simple fact: POBs are destructible. The possibility of an enemy gathering sufficient forces to destroy it is always there, and an owner must always be prepared to lose it and move on with their lives.
That having been said, I do think there are some balance issues with them. In the vaguest terms, I think Core 1's have too much HP, and Core 4+ too little repair rate. The immense difference in effort required to reach those points isn't adequately reflected by their defensiveness.
But no matter how it's balanced, they will never be 100% safe, nor should they be.
If Enclave want to try to take out Goldern Coin, the BAF will happily cheer them on from a distance, and fight the temptation to help them.
That base iirc is a core 4 or 5, in the middle of a minefield/dense roid field, and is hempacked with weapon platforms. Probably one of, if not the hardest base on the server to siege.