06-01-2020, 02:41 AM, (This post was last modified: 06-01-2020, 04:57 AM by The League.
Edit Reason: HC member wanted 5kers, but that would be too OP. Fixed!
)
The League of Navigators, informally named "The Hyperspace People", is a neo-feudal society centered on "Bricks". The large Carriers, most of which having been produced off of blueprints, were found to have excellent amounts of cargo to carry people and goods, and so a commercial enterprise began.
As it turns out, being able to deliver anything anywhere in Sirius in a matter of minutes is a big deal, and so The League's constituent merchant captains were able to make a mint. The legacy of the old group of smugglers, scientists, and explorers that made up the core of The League still sticks around, and so The League is often fascinated with pushing beyond the limits of Sirius. With their Horizon-pattern Jump Drives, they have been able to completely shun all Ageira and Ageira-derived technology. Relieved of this onerous burden, their fuel costs were expected to shoot into the metaphorical stratosphere, but they could just pay off regular runners to do the actual planetary stuff within Sirius. Not using the Trade Lanes and Gates, while appearing on paper to be a major slowing factor, would not really affect them due to Colossus doing the heavy calculation work.
The Colossus Intelligence Engine is the heart and soul of the League's Carriers: Due to advances in the field of psychic communication, Colossus allows for League Carriers to instantaneously communicate with one another, serving as a gestalt consciousness across all the Bricks.
The Fukuda System
The Fukuda System is somewhat similar to the Babylon Sector, albeit located deep within the Barrier. The expeditionary fleet consisting of Mama Brick, Magic Brick, Maximum Brick, Lucky Break, and Rush Job arrived in the system in late 825 A.S. and began evaluating the system for a full-scale colonization effort. Time would tell if things would go well. At least they got a shipyard up and with their Horizon-pattern Drives, they, and they alone, could access the System. Whatever you think goes on in there is what goes on in there.
* This ID may only be flown by members of the THP| Official Faction.
The League of Navigators is a well-organized commercial hyperspace operation. Their vessels often emit anomalous psychic signals and a large portion of the mass of their Merchantman Carriers appears to be biological. They are believed to have ties to organized smuggling rings, and a secret shipyard in the Edge Worlds.
Pilot carrying this quasi-lawful ID is a Leaguesman, who:
- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train, Pilgrim Liner, and l'Ane.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Diplomatic Stance
-0.8
Nomads
Nomad Vagrants
Wild
-0.59
Gammu AI
-0.3
Outcasts
House Police
House Navy
0
Everyone not otherwise listed
+0.7
Gallic Confederacy
Unioners
The Core
The Order
Corsairs
Zoners
(01-15-2018, 08:58 AM)The League Wrote: As long as your questions, comments, or concerns are presented, they will be addressed.
If you believe that you have been wronged by one of our guys, contact us for it to be redressed.
If you are a hot chick, kindly show up to our parties undressed.
(06-15-2020, 04:19 AM)Traxit Wrote: The reason you need to push for officialdom - and more importantly - gain your own ID is...?
Techcell allowances reflected in RP, that shiny new shipline we still have to get LODs and wireframes for, and also the mechanical benefits.
Furthermore, it would allow for an easier reflection of a diplomatic situation, because it just feels oorp af to just have a group restricted to staring threateningly at another party instead of having a "we're fighting a war now" that OFs get to do.
Read: THP is involved in multiple shiny projects at once, from the construction of a NPC zoner base in Galileo to paying off Unioners to build us a mobile shipyard. Being the guy who infocarded, hardpointed, and hitboxed most of that stuff, to get anything done, there needs to be officialdom so my members (and for the first one, the community at large) can more easily enjoy the fruits of my third-party development labors.
Pictured: Grey trying out the FP12 missions. Pay attention to the date of the video. (30 November 2019)
Now, imagine those missions in Galileo now. KNF players will want a piece, Lib Navy players will want a piece, Insurgency players will want a piece, Rochester Ransies will want a piece, it will shape up to be a lovely free for all. But such things are not created by unofficial randoms, no, it has to be done through official channels.
tl;dr easier access to guns, ships, and misc shiny toys, also a blanket bounty board allowing for more proactive "diplomacy". We would be more than happy to stay unofficial, but with people wanting to do unique shiny toys, it would be better to have the guaranteed RP backing of an official faction.
(06-15-2020, 05:03 AM)E X O D I T E Wrote: Now, imagine those missions in Galileo now. KNF players will want a piece, Lib Navy players will want a piece, Insurgency players will want a piece, Rochester Ransies will want a piece, it will shape up to be a lovely free for all.
If by lovely you mean chaotic - sure.
Not sure why'd you think players are going to choose to do missions on a Zoner base though. I think they have plenty of their own faction-bases to do missions from, but I think it's nice you're attempting to give Galileo life.
(06-15-2020, 05:03 AM)E X O D I T E Wrote: Now, imagine those missions in Galileo now. KNF players will want a piece, Lib Navy players will want a piece, Insurgency players will want a piece, Rochester Ransies will want a piece, it will shape up to be a lovely free for all.
If by lovely you mean chaotic - sure.
Not sure why'd you think players are going to choose to do missions on a Zoner base though. I think they have plenty of their own faction-bases to do missions from, but I think it's nice you're attempting to give Galileo life.
Good luck, have fun.
Independent Worlds always were meant to be the Wild West
Kusari's best missions are off Battleship Sado in a fairly isolated zone.
Liberty's best missions are off Delaware with a high risk of asteroids.
Hellfire's best missions are off America Freeport and so are pretty isolated with little to no competition.
Rochester Ranseurs, in my experience, tended to show up at Hattan, snipe a few Libdread patrols, and then scarper.
All of the above show few chances at interaction. Compare to Omicron Delta now. Massive groups of mission runners facing off against massive coordinated groups of Nomads. After Kazinsal has reworked pve, we may as well give people more places to pve in.
To bring all of these groups together into one zone streamlines activity and the chance for encounters.