This is about house corporate factions, because houses are the five main powers in the game.
Independent borderworlds factions would remain unchanged because they:
A) Don't have a house they're effectively FR5ing someone from - their FR5s, by existing design, tend to apply to only their own stations and not five, six, seven etc other empathy aggro factions (who have important ship sellpoints, ore sellpoints, etc etc) in the immediate vicinity
B) Would still be limited to their zone of influence and so be not entitled to the protection of "all house space" house corporate factions would be (though even if house corporates weren't given this, it would still be absolutely fine, partially because well if they can't FR5 outside their ZoI then so what, and also whether they can or cannot personally apply roleplay consequences, they could still report law infringement to the relevant house law enforcement who in turn could then apply their own roleplay consequences)
C) Aren't even mentioned in the rules this is in reference to in the first place.
Hopefully it's relatively easy to understand that this is not about independent borderworld factions because they are a more balanced kettle of fish that don't require changes, and I hope this clarifies that so we can focus on the matter at hand.
(06-04-2020, 11:43 PM)Mephistoles Wrote: House corporate factions do not face the same restrictions. They can FR5 anyone for attacking or pirating them anywhere in their ZoI, including outside of house space. This would be fine if being FR5ed by a house corporation meant you couldn't dock on only their bases, but this is not the case, as their holdings are mostly within house space and encountering their hostile bases or NPCs in their house will turn everything else hostile, too. Being FR5ed by a house corporation is effectively being FR5ed from the entire house. This means these corporations have more effective FR5s than house police, military and intelligence, as they are easier to levy due to fewer restrictions.
(06-04-2020, 11:43 PM)Mephistoles Wrote: House corporate factions do not face the same restrictions. They can FR5 anyone for attacking or pirating them anywhere in their ZoI, including outside of house space. This would be fine if being FR5ed by a house corporation meant you couldn't dock on only their bases, but this is not the case, as their holdings are mostly within house space and encountering their hostile bases or NPCs in their house will turn everything else hostile, too. Being FR5ed by a house corporation is effectively being FR5ed from the entire house. This means these corporations have more effective FR5s than house police, military and intelligence, as they are easier to levy due to fewer restrictions.
Put the rephack to -0.55 (no dock) then.
Brilliant solution. ;b
FR5 of corporate factions can make hostile only to -0.55 rep.
Although don't pirate official faction while using another official faction unless you are declaring war, it could be a solution too.
Whining that some faction makes you hostile for your hostile actions and uses its 'lawful uncles above' to enforce it even further? They would be able to do it anyway, just FR5 would be needed to repeat by lawful too after inRP knowledge was transferred to lawful parties.
So only indeed restricting where they could gather intel makes it possible to restrict their gameplay of making you hostile.
Which is sort of stupid thing too. The problem should be resolved at level
Code:
... don't pirate official faction while using another official faction unless you are declaring war, it could be a solution too.
As it's ridiculous making ooRP protection against any possible inRP consequences.
People have to choose who they are. Lawfuls or Unlawfuls.
Quazy lawful should not interfere and making their side here if they want to keep their neutrality and Quazy status.
Quazy status allows them too choose Lawfuls or Unlawfuls from their beginning, instead of strictly choosing only one. Or they could balance between them. But it is not possible to remain neutral when they strictly chose to become Unlawfuls.
Changing house corporate FR5s to simply make the affected ship nodock isn't a bad suggestion, but it doesn't fully address the problem as intended, which is them being able to enforce roleplay consequences for actions occurring outside of house space. This is the main point. Having the faction's stations and NPCs actively attack you is also part and parcel of an FR5 which should stay.
Simply making them unable to enforce roleplay consequences for actions occurring outside of house space just by itself, though, would be a flat nerf, which is why, as factions expected to travel between and within other houses, allowing them to apply FR5s for hostile actions occurring in house space outside of their ZoI would be a compromise, and make corporate and law enforcement FR5s different but still both effective.