what's so far:
1) signup from client using invite codes
2) characters are created from starting templates that are configured at server side (start base, ship and credits)
3) docking/undocking from station with connect to appropriate system server
4) somwhat jumping between systems
5) procedural asteroid/nebula field transitions
6) webs that reduce ship max speed as well as any cyclic effects modules to be extended, currently for capships similar to eve online to reduce transversal for bigguns to hit those small lulwuts ramming you, capacitor neuts, warp scrams incoming too
currently system content work before alpha deploy
also not much systems will be deployed 'cos it requires vps power from your cash pocket
-> eve style market to buy/sell items (currently only npc contracts ready for production)
-> inventory aka storage is per dock/base so you can store our character items in safety
-> ship fitings to drag and drop equipment to fly with
technically online service is ready for alpha testing of all features, will bump here with new thread
on the other note (sorry for large images I dont know how to resize them with ms paint):
Thresher to blast pierats that will be available in game (sorry no gun slots 'cos I dunno yet about how much it should give punches)