Since this new server appeared, the whole morning I am not able to do a RP with another player because when I show up near base game constantly spawns the caps, and they interrupt my RP and I have to run.
This happens only in House systems.
Well there I have my answer about server load. Now we need to know how many players can be online for them to still spawn and make more difficult pve systems.
But yeah this is intended behaviour. Or at the very least, expected behaviour.
Turn on mass calc like in single player or like on other mods... Caps cannot be flipped anymore.
Not entirely sure just how stable that is online as it's difficult to test alone.
No system should have ambiently spawning NPCs that have the ability to damage interaction (literally and figuratively). Furthermore, I don't see how it's fair that some factions and systems had their high level / potent NPCs and station turrets nerfed and re-armed with sytrofoam bats, yet certain factions and systems were allowed to keep theirs.
(06-11-2020, 04:06 PM)Skorak Wrote: Turn on mass calc like in single player or like on other mods... Caps cannot be flipped anymore.
Not entirely sure just how stable that is online as it's difficult to test alone.
I think Haste or someone said in Discord the other day that this isn't possible due to how Discovery does balance.