This reminds me why I stopped using Reshade. Most of the results will end up looking very over-saturated/sharpened. Reshade is a powerful post processor, but Freelancer's rendering pipeline was not built for this. Depending on your settings, you'll also have a performance hit inside of Asteroid fields, due to how the rendering pipeline handles them. The game will render things that are offscreen/behind you, and the post processor will be applied to that as well.