(10-01-2020, 12:58 PM)Groshyr Wrote: Unfortunately you are indeed right. Barge's concept is a good one but the way it was made...
I loved the barge. I'd love to see it return, just make it unable to jump or be jumped. People could still use them but be back to needing to fly them the old fashioned way to get supplies.
The value would have to be like a billion credits, but thats worth it if you have a serious base, and some friends to provide an escort when you use it. The cruise speed was pretty low, flying the long way would make a barge run quite interesting. They're easy to hit, just make them strong. If they're full, that's losing 40000 units of something.
As to jump trading, to those opposed, just remember that when they killed the scrap run to alpha on the junkers, and limited the range on JD4's, people just stopped, and it died. It didn't result in a sudden surge in traditonal trading.
They still did regular convoys up until then anyways, but were so big they were rarely attacked. They all stopped too. I also remember waiting for an hour for a jump to be ready, yet no one ever attacked us, and claimed it was impossible, but it was. The solution? Force it all to stop. But I think it backfired in truth, damage from that lingers here to this day.
(10-01-2020, 08:21 AM)Lythrilux Wrote: Jump trading is inherently about making the maximum about of profit with the least interaction. IMO it should never be brought back in any capacity.
And, yet, the exact same methodology is routinely used to justify base sieges, albeit with less validity since it is often one player talking to a reporting board that no one responds to.
At least in Jump trading, you have numerous players interacting with each other, even if there is no factional conflict, which is what you are really euphemizing.
I don't suppose a GM or Dev could comment as to whether the JD 4 will ever see any changes in the near future? i just don't want to sell/trade it and then find out a change is coming.