I retract my earlier accusations of this dev team being Durandal 2.0.
That was an unjust and uncalled for insult to Durandal and his circlejerk.
I mean, of course there were heavy handed bouts of genuine stupidity, especially when they got negative criticism and threw the extreme opposite out with a "is this what you wanted" temper tantrum, but at the very least they had a little bit of workflow and a semblance of basic integrity. There were events for big things, most decisions had a pre-amble which would at least not let people be blindsided by them.
At the very least, it would have been cool if a bad dev team could keep the very few good parts of other bad dev teams, but I suppose all we did wish for was "not another Durandal" and we got what we wished for.
But, cool to see that Hackers instantly got over their hatred for Xenos in vanilla, canon, and inRP states just in time to break a base that Hackers really seemed to never care about. Especially nice to see that whole backstabbing for LSF thing got healed up without any prior input from players or story. Amazing work, story! Love the attention to details :)
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
We will miss Durandal soon. Absolutely ridiculous change. We have done 20+ in game missions on 46th over its existence there, newer players loved everything about it.
Galileo has dual stacked base in same location
The rogue base is completely redundant
The story is a completely ridiculous meme
This was an important base for LPI, for all lawful players and most of all for in game activity.
The Dev behind this already has publicly stated no feedback will be listened to and this change will be kept
EDIT: lol multiple people mentioned Durandal before I read anything - granted the current leads don't have as much power over all aspects of mod like Durandal did, but story wise it's hard to imagine it was worse than the process in place now, where parts of the game don't even have basic lore and infocards updated for years yet other areas are being messed with with ridiculous changes that lack any communication that make the game straight up worse.
I rember the times when you were hoping your regions will get story progress, now all you do is dread that story will remember your region exists.
Well with all respect, this is why I never stopped begging for a pre-determined system governing changes, any system at all would be better than the way its been, for a bunch of reasons.
A system of rules around what can happen to what, and why, would stop unexpected and unfair changes to the game that only suit some players. You defeat your own purpose of running this server by doing things like this.
Whenever changes are made like this, all of the activity that would surround the events leading up to and during the changes is lost. No wonder there is no one online during the week and non peak hours, there is little reason to be. Every base is a chance to let one faction or another derive some purpose for themselves. Imagine if an unlawful faction could earn an attack event to try and take over a prison base, or destroy it, by winning the battle. This problem is undoubtedly one of the main causes of the lack of returning and active players. The way this place is run is killing the mod.
Every change should be used to attract activity to the actual server. I have personally let go of the idea of there ever being a population recovery. But that is only because of rules that prevent more activity than they create. Things could be changed in one day that would see this place liven up again in no time. This place's population problem and story consistency could be solved with just a few changes, and a willing admin/dev team. There's little to no trading anymore and mining has been dead for some time. Is there no one left in the admins/devs that will put on siege events for players anymore? The admins/devs should be pretty happy being able to work on the mod, not every detail must be controlled by them. Not using these changes to drive activity kills this place too much!
I am seen as biased, but I still believe that the more other players ask for a system to govern changes, any system, they may take it seriously. To me, its not too late for this place to get real about itself and turn things around.
More evidence that this team just does what they want when they want.
I'm actually starting to miss 'on-rails events'. At least then the deets were front and center, or were painfully obvious.
No build up, no foreshadowing, nothing. No Rogues making a distraction in other systems to lure forces out of Colorado in a big brain move, no massive incursion into Colorado in a small brain but Chad energy move.
No event, no objectives, no CNS report, nothing.
Not only did the event happen with nothing in the story to indicate it was going to happen, it happened with zero participation by players.
You could have had an event in California or Texas where the Rogues attack a station in a bold move, then retreat before they have major losses. It could have been a contested zone as the Rogues rampaged about in the system, luring the navy, police, and LSF further away from Colorado. Then, you could have a Rogue flotilla from Galileo commit to driving into Colorado, then setting up shop near the entrance to the Supermax. From there, they could already be mid attack to capture the station, possibly even take it over. What local law enforcement there is responds, but is forced to come from further away in what becomes a respawn event. The law decides Attica is a loss and begins bombarding it with their singular cruiser and some bombers, and gunboats and fighters following as support, while the Rogues, perhaps with or lacking a Scylla, have superior numbers. 8v12, hellhounds barghests and fighters all over the smaller response force. From there the Rogues need to either fend off several waves of lawfuls, or using some extra players in bactrians and an armored transport move off convicts as an objective. Anything that could have been fun and entertaining besides the supermax simply being taken over and destroyed in an update without any sort of fanfare at all.
I came up with a possible event on the spot, and you used the sudden and immediate takeover by the Lane Hackers as your plot hook? It could have been an event slated for the Rogues to win no matter what, just with greater or lesser rewards depending on how fiercely the lawfuls defended Attica with their disadvantage. But you choose to do nothing. There is no story to enjoy, just the outcome that we're told to react to while also being told to CLAP for our OUTSTANDING Story team.
Why are you even bothering developing the story on the server if you don't mean to include the players in the events? There's dozens of fan-fiction websites you can post your stories on while also not including anyone from the playerbase. Same results, without the crowd booing you for sucking.
i would say the same thing about some major kusari, bretonian, or rheinland feature being thanos snapped in a sudden and unexpected plot twist that is immediately resolved
(04-05-2022, 07:47 AM)Lucas Wrote: When the pixels are gone and the players are upset about it
When your pixels start disappearing, you'll be just as upset.
I wonder if the Lane Hackers were involved in this siege - did the players of their official faction know what was going on? What do they have to say about it? Not that I care, but an argument like this makes you wonder about the involvement of the official faction specifically in everything that is going on.
Accordingly, I calling for official LH~.
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I'd take this as a gameplay opportunity. Do not take me wrong, I believe that OFs should be involved in story somehow, but aside from that - lawfuls RP environment is terribly stale most of the time. I'd see loss of major facility as reason to spring my faction to action.
There are plenty of stuff that can be done about it:
Write-up an angry letter as a Chief what on earth just happened in Colorado, demand explanations and put my faction into a high state of alert, recalling all employees from vacations and leaves (inRP only, ofc).
Investigate the matter.
Blame Navy that they left Colorado with their Carrier Ohio, straining up our resources.
Publicly announce a major crackdown on criminal elements in Liberty.
If I'd hate Navy a little more, I'd spread the rumor that they are going to help with that as well, putting them under public pressure to help us.
RP a major arresting of those who are believed to work with criminals in Liberty.
Gather forces, prepare some events in Liberty and strike back.
All of this can lead to some more interesting RP than usual 'Found a hostile we shot down X times before, shoot him down and write a report about it.'.