Basic information:
The first link, it's simply the story, the specifications, purposes of the Unit. You call it, its biography.
In the second one, it is the evolution reached. I know there's like 5th and 5th forms and the reason behind is because I have a goal and it's to be able to have something bigger than the cruiser.
Ahoy. I would go for the destroyer or cruiser class next, I think there probaly the best class of ship in the galaxy. I wouldnt skip them just to have some thing bigger.
I always enjoy people coming up with fun concepts for the game to keep themselves busy rather than hoping for another party to throw comms at them. I also enjoy when people come up with fun concepts for AI. I'm quite familiar with the roleplay of Phil's PRIME| and The Collective. To me, translating the butchered AI languages is like a puzzle waiting to be solved, while obviously being less of a fever dream like the special sign salad K'Hara and indie nomads throw at people and wonder why they get annoyed by them.
So seeing a independent player going for something like this is always something I both enjoy and try to encourage!
I think the evolution system is a fun idea that exclusively works for AI and Nomads - when Foxglove and I founded the Vagrants, we had such a system, too, with two ways for Vagrant characters to evolve. This also works perfectly for the Gammu AI, considering they are literally improving themselves by collecting matter and adding it to themselves to for replication and improvement. Of course there are only so many models an AI player can go for, so there is that, but maybe you can extend the evolution concept to equipment as well, like for example a cloaking device or a jump drive. Or SRP another capital ship and give it AI effects and such. I know there is an AI Dreadnought model out there that never made it into Discovery, likely because it was made for another mod that used the AI cruiser, I guess.
Generally, keep up the good work! I like that it is a very basic idea for Gammu AI, given that in the past, I can at least think of one person who gave their AI a backstory that could basically be only made up by Alex Kurtzman.
(03-26-2023, 04:46 PM)Sombs Wrote: I always enjoy people coming up with fun concepts for the game to keep themselves busy rather than hoping for another party to throw comms at them. I also enjoy when people come up with fun concepts for AI. I'm quite familiar with the roleplay of Phil's PRIME| and The Collective. To me, translating the butchered AI languages is like a puzzle waiting to be solved, while obviously being less of a fever dream like the special sign salad K'Hara and indie nomads throw at people and wonder why they get annoyed by them.
So seeing a independent player going for something like this is always something I both enjoy and try to encourage!
I think the evolution system is a fun idea that exclusively works for AI and Nomads - when Foxglove and I founded the Vagrants, we had such a system, too, with two ways for Vagrant characters to evolve. This also works perfectly for the Gammu AI, considering they are literally improving themselves by collecting matter and adding it to themselves to for replication and improvement. Of course there are only so many models an AI player can go for, so there is that, but maybe you can extend the evolution concept to equipment as well, like for example a cloaking device or a jump drive. Or SRP another capital ship and give it AI effects and such. I know there is an AI Dreadnought model out there that never made it into Discovery, likely because it was made for another mod that used the AI cruiser, I guess.
Generally, keep up the good work! I like that it is a very basic idea for Gammu AI, given that in the past, I can at least think of one person who gave their AI a backstory that could basically be only made up by Alex Kurtzman.
Thank you!
Yeah equipment was not really on my mind when I think about the evolution system. I was more thinking about ship in the first place. But now that I think of it, it can be cool a unique cloaking device but for AI.