Quote:5.2 All attacks must be the result of some form of role play. "Engaging" is not sufficient. An attack is any
hostile action that drains shields to less than 50%. Being hit with a CD is not considered an attack. If a
player is attacked he has a right to defend himself regardless of who is attacking.
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of
the characters on his/her account(s) until four hours have passed from the time of his/her destruction.
If the player respawns in the same system, he/she must leave the system within 10 minutes of his
destruction without attacking anyone, except in self-defense. Other players are not allowed to attack
one who is leaving.
Transports/Freighters/Liners which have been killed in a PvP fight may return to the system in which they
were destroyed but only for purposes of moving through the system or for trade within that system. They
may only act in a purely defensive manner and may not resume acts of piracy.
5.8 A player who was killed in a PvP fight must not attack the enemy (player or players involved in the death)
with any of the characters on his/her account(s) for 4 hours. Self-killing during a PvP fight is counted as a
normal PvP death.
And guess what ? It was your "Dumb Ass" brother. Best keep him off your PC in future then.
Consequences: Credits and guns, and everything else not bolted down. Sanction note in your hold.
If you post in this sanction and are not directly involved or a leader of the accused person's faction be advised
that you are consenting to be subjected to the reprisal of my choice which may involve in game repercussions
up to a ban.
Some say he is a proud member of: "The most paranoid group of people in the Community."