After spending so many hours i can't remember looking for a decent tool to modify existing CMP files (Since there is no importer to milkshake or gmax, but there is an exporter..), i came across this..
Blender, Gmax, 3D Studio Max, ANY 3D mdoeling program would work to make the 3D meshes.
However i know of *NO* exporter for any of the aforementioned programs that will work with Freelancer. Freelancer uses a CMP file, and I only know of the exporter for Milkshake.
The tutorials I've seen basically use Gmax or Blender, and here's what happens.
1) Make mesh in Blender/Gmax.
2) Export to Quake III Arena format
3) Import Q3A format into Milkshake.
4) Apply textures and hardpoints (optional.. you can add the hardpoints using HardCMP if you wish)
5) Export to Freelancer CMP (this also might make the MAT file as well..)
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I use Milkshape exclusively for frames, texture mapping, hard point creation and scaling. I then use the Freelancer Model Tool to resize the ship to proper size. I use the cmp editor to adjust the hardpoints and create the 3db file. (that Freelancer uses btw). I can also use the cmp editor to create hardpoints although placing them is a matter of X,Y,Z coordinate numbering. I use the utf editor to modify "Glass" files for color and transparency of glass used in my ships.
AKA Retread
"Where WAS that jumphole from the other run?"