A trader is still a trader lawful or not, you know he's not going to perform a raid against you or your faction in a transport so just tax him and let him be on his way. While we are on the near subject of such things...
I had a Pirate train with a Smuggler ID transporting contraband and two things happened:
A Admin told me i could NOT dock on lawfull bases with pirate anything, tag, id, ship. This creates a problem, smuggling from pirate to pirate base is very low profit and not worth the risk of run. With this combination i knew i was hostile to lawful factions.
Then i put a smuggler ID on a regular train:
With a lawful ship and a smuggler ID lawful factions would automatically classify me as a pirate and treat me like one, including shooting me without having any cargo. Even go as far as to question my ability to land on a lawful base with a smuggler ID, this part i take as ignorance. Being a smuggler i should be able to smuggle into a lawful base, it is after all the pure definition of the word smuggler.
So what is one to do when the two most profitable, fastest and most fun runs in the system are smuggling from pirate base to lawfull base...
' Wrote:A trader is still a trader lawful or not, you know he's not going to perform a raid against you or your faction in a transport so just tax him and let him be on his way. While we are on the near subject of such things...
I had a Pirate train with a Smuggler ID transporting contraband and two things happened:
A Admin told me i could NOT dock on lawfull bases with pirate anything, tag, id, ship. This creates a problem, smuggling from pirate to pirate base is very low profit and not worth the risk of run. With this combination i knew i was hostile to lawful factions.
Then i put a smuggler ID on a regular train:
With a lawful ship and a smuggler ID lawful factions would automatically classify me as a pirate and treat me like one, including shooting me without having any cargo. Even go as far as to question my ability to land on a lawful base with a smuggler ID, this part i take as ignorance. Being a smuggler i should be able to smuggle into a lawful base, it is after all the pure definition of the word smuggler.
So what is one to do when the two most profitable, fastest and most fun runs in the system are smuggling from pirate base to lawfull base...
I have no idea how many times this needs to be said before people get it, but smuggling and docking on lawful bases should only be done by one faction. That faction is the Junkers.
In the way of freelancer, every other faction that smuggles, smuggles to the junker bases. The junkers being the only faction able to dock on lawful and unlawful planets/stations are tasked with the transportation of these drugs/things into the lawful Sirius community.
Let's go over that again. Pirate faction smuggles to the system it's to be distributed in and sells contraband to the Junkers. Junkers smuggle onto planets and stations to get the contraband into circulation. You'll find you'll get some good profit smuggling to Junker stations if you work hard enough.
And another thing whilst I'm here. I'm fed up of seeing smugglers using trade lanes. Do it the proper way and free fly it. Use jumpholes instead of jumpgates. You'd be suprised how much quicker it is when you're not smuggling to lawful bases.
Alright, heres the problem. If I fly from Malta to Manhatten and back, I can make 20 million an hour. If I go to Rochester, I can make a lot less. BUT There are legal runs (like NB to NT) that make in excess of 35 million an hour. And your saying we cant take it from Malta strait to Manhatten?? Junkers are only supposed to take it from there base to the lawfull base. Well guess what?? Cardi isnt sold on Rochester, or buffalo, or Buomont. Whats the point of smuggling? Adventure? there is more than enough of that dodging pirates on a legal run. Cause you sure aint gonna make that much money.
There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott
Well I've been using the Lane Hacker Tag and smuggler ID combination as I thought that was the whole point behind it.
I would think that means anyone with a lawful tag cant dock on pirate bases either then and therefore with that and the profits now available smuggling is now a lot less attractive than normal trading better profits and no cruisers or battleships attacking you.
Maybe I'll look into the junker tag after thinking about it guess it's either that or pick a legal faction.
I also thought that the whole point behind the Smuggler ID is that it's basically a 'pass' for an unlawful-tagged character to land on lawful bases. Black market connections or whatnot. If they can't land on lawful bases then the Smuggler ID is completely useless, even in RP. Lawfuls are already suspicious of anyone with a Smuggler ID, no matter what tag you have, and pirates tend to treat them the same as traders unless you have an allied tag, so smugglers are not only supposed to announce their profession to anyone who scans them, but also aren't allowed to smuggle onto lawful planets? That is, I think, complete and utter BS.
i am actually surprised what importance the "tag" suddenly has. - when i started, the tag was a nice addition to the ID - and "should" match the ID as good as possible. ---> meaning, the tag is clearly secondary to the ID.
i must agree - if a smuggler ID , but an unlawful tag cannot dock at a lawful base, then a smuggler ID and a lawful tag cannot dock on a pirate base, hence, the smuggler ID is obsolete and utterly pointless.
the tag - so far gave a characters affiliation away - the ID clearly stated the chars whereabouts. if we put the tag into such an important place such as preventing it from docking on certain bases ( regardless of the ID ) - then we might wanne revise the rules about tag and ID, bringing them both into an equally important place.
by the way - junkers are not the only ones smuggling from unlawful to lawful bases - zoners do that, too - and i guess hogosha aswell. making the smuggler ID so pointless spawns nonRP zoners/hogosha/junkers - don t know if those factions really like that much.
A lot of this makes no sense. Contraband and illegal items make it to lawful bases and it is not lawful folks who get them there. It is unlawful folks..aka criminals. Meaning..criminals and unlawfuls land on lawful bases and planets.
Now I love the Junkers..but there are 2 giant holes in the theory that they are the sole transporters of all illegal goods to every lawful base and planet in Sirus.
1. If they did that..they would be the most powerful and richest organization in Sirus..and they are not. Every single illegal transaction in Sirus would give them a cut at some point. I do not see them like that.
2. If the Junker connection were true. Every freaking lawful police/military/security/navy unit in Sirus would kos any and all Junkers anywere and everywere.
To me this is the entire point of the Smuggler ID. Someone with it has good enough papers to dock were they want to. There papers are not perfect..but good enough for the casual observer..aka..npcs.
I do not smuggle. I am however a LSF agent and do a lot of contraband and anti-smuggle work.
Please please please..do not force smuggler to stay away from lawful bases and planets. What in the world would I do? Geeesh..next were gonna be told we can not Pirate in Lawful systems..dam..i'd be TOTALLY out of a job as LSF.
Let us players regulate smugglers. Its a lot of fun for the lawfuls. pretty please
Well then, if smugglers aren't allowed to dock on lawful bases, whats the point of the ID? It provides no value over the Trader ID, in fact takes away some of the rights you'd have with no points to bring it back up.
So then if this is concrete, then I think I may have to switch the smuggler ID that I have to a trader ID and keep on smuggling.
Smugglers are supposed to land on lawful bases people... and where was that transport in the second mission in SP, full of Artifacts from Colorado going anyway? Not to that asteroid base as its first target, I know that much. Remember the famous Sean Ashcroft people.
The smuggler ID is useless in my opinion. It's just an advertisement to lawfuls to watch you. It should be removed.
I was involved in an incident a few nights ago where I stopped a cardamine smuggler outside Houston. I chased him for almose 10 mind CD'ing him and shooting until eventually he took to huding behind NPC Liberty Capital fleets and eventually when the penny dropeed he was not escaping he finally speed docks on Houston.
Let me summerise the main points. Smuggler hides behind lawful base, smuggler opens fire, smuggler docks on a lawful planet. Now thats bad RP, just because it's not covered by the rules it should not be exploited. something needs to be done.
1. I would abolish the smuggler ID. Smugglers should use trader ID's
2. If a smuggler is scanned and told to stop, if they choose to then run it should be to an unlawful base. Not aspeed dock on a lawful one.
3. Anyone who hides behind lawful fleets while fighting a lawful should be killed :laugh:
Same works in reverse, imagine me going to Minor in my LSF char and hiding behind the Osiris while I fight B|s. I've killed loads off Outcasts so i am neutral to the order at the moment. So what the hell, I may as well abuse that and hide behind an enemy Cap ship! Not good RP is it?