If I am a pirate and flying with a lets say Outcast Tag I should be able to attack a freelancer that has a Bounty Hunters tag acording to this rule correct?
"Attacker and defender belong to two NPC factions that are at war (Kusari vs Bretonia, Outcasts vs Corsairs, House vs local pirates) - level 30 limit is active
Outcasts and Bounty hunters are at war, I would assume if a freelancer was flying a police Tag and 30 or over they would be fair game to a pirate with a Tag from a faction with conflict with them also.
Quote:6.6 PvP combat is allowed only on roleplay basis. The pilot who is attacking must scan for an ID prior to the attack. Relying on general reputation status (red/neutral/green) without scanning for the ID is not allowed.
Non-RP attacks are considered PvP abuse and are sanctioned accordingly.
You must make that decision based on the ID, not the tag.
ignore the tag - the only thing that matters is the ID. he is freelancer - thats it. you CAN consider someone by the ship he is using - but thats not the rule. - the tag "should" match the ID, but the ID is the one and only thing you consider.
an outcast can attack a freelancer - provided he has a good reason to do so.
I have a BHG-tagged Freelancer flying a BHG gunship, and I generally get treated like a regular bounty hunter. It's to the point that, in an effort to avoid confusion, I'll probably just get a BHG ID until I can manage (IF I can ever manage) to get a Freelancer tag.
The situation was a hot persuit. The Freelancer decide to take the provocative move of chasing in cruise without warning. Scanned found ship was freelancer, had bounty hunter tag, was completely red, was pursuing pirate. Assumed he was not bringing me cookies, destroyed his ship. I don't think I should have had to wait for the inevitable attack before attacking my pursuer.
A freelancer should not have cart blanc immunity from attack (that some think they have), with the ability to attack a pirate at will.
Its hard to tell someone's intention if they have a genaric ID like FL , Merc, or Pirate. Therefore, based on bad experiences in the past, us Outcasts tend to treat them as hostile, especially if they are sporting a hostile tag, and if you do not comply imediatly with our demands you probably will be fired upon.
There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott
It's all in the delivery. Want to attack a Freelancer? Tell him you don't like him, tell him he smells like a Bounty hunter even if he isn't and then open up on him. The mere action of following you should be enough motivation for a pirate to react drastically. If you see yourself as an honorable pirate then give him a chance to run away, otherwise he's an unknown who is tracking you. And who else tracks a pirate aside from law enforcement or bounty hunters?
I don't think ignoring one's in game reputation is the right thing to do. While you certainly have to verify a player's ID (along with their level,) before attacking them, the reputation and HUD color can be used for the role play-especially with Freelancers. The reason you check ID before attacking is to make sure you aren't attacking an ally. Using your faction's info card will tell you which IDs you aren't allowed to attack. Everyone else is fair game as long as you role play it. The players reputation with your affiliated faction represents your faction's opinion of that player. At some point in the past that player did something to give him that reputation. He may have killed some of your kind, he may have assisted an enemy of yours-who knows? A freelancer or similar generic character survives on his own good or bad name alone, his wits and the quickness of his tongue. He has no credentials to flash, no references to call on. The best Freelancers would be the ones who can talk and/or pay their way into and out of difficult situations. The Freelancer ID shouldn't be an immunity ID, it should be a dangerous ID. One that gives you no allies.