Wolfpack98,Feb 25 2006, 11:22 PM Wrote:Honestly guys.. the only real thing we need to do is...
Increase battleship health.
Weapon helth is good too.. keeps that nova problem from coming back up. But stronger weapons? Come on.. lEts drop that discussion for 4.80 if we get that far Ok?
Making battleship weapons stronger will require Igiss (and probably myself as i'm looking over some of the ships trying to design a database for it) to re-balance the entire ship system we have. That's an enormous ammount of work and neither one of us (Hell, none of us) have that much time on our hands.
I vote for increasing the *HEALTH* of the BS's and Weapons only. No other upgrades, please.
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I'm fine with that..... But is there a way to make it so that they can't be taken out in one or two shots, but a fighter, lets say, concentrating Cannonballs on a weapon take it out in, say, less than 20 shots? Not including firing on it with weapons....
Health is fine. What we need to increase is shield strength.
Im able to take down BS shields in 3 runs with my RH bomber. In fact, No bs can survive more than 1 minute when under attack by a bomber piloted by a skilled player...
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(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
The problem here Wolf is that the fighter weapons are quite a bit stronger than the battleship weapons. The marsflyer turrets are the strongest in the whole mod. That needs to be adjusted. No fighter turret should be stronger than a Battleships. making all the turrets do a bit more damage would balance everything.
In a way i agree, but in a way i don't. I sayed this in another bugs&suggestions but no one payed attention to it. As I sayed bs have power outputs of 2.000.000.
turrets use 20.000. Let's take the case if you have a bretonian one. 2 mil minus 20.k times 12. 19.76.000 if I am correct. Now just think. 2 mil could be gained if you had 100 turrets. WAY ILOGICALY. WAY!!!! pls pay attention to this.
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Wolfpack98,Feb 26 2006, 07:22 AM Wrote:Making battleship weapons stronger will require Igiss (and probably myself as i'm looking over some of the ships trying to design a database for it) to re-balance the entire ship system we have. That's an enormous ammount of work and neither one of us (Hell, none of us) have that much time on our hands.
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The problem with this statement is that you assume that the ships are already balanced. But, as I have stated on the bugs thread, the internal balance in Freelancer is FUBARed.
A Liberty LF is outclassed by a Bretonia LF which is outclassed by a Kusari LF which is need I go on? The same goes for cap. ships. The Liberty BS is outclassed by the Bretonia BS which is outclassed by the Kusari And they are all outclassed by fighters!
Clearly, something is wrong here. A cap. ship needs to be a huge behemoth that simply cannot be removed by anything less than full-scale assault by a squadron of Heavy Bombers preferably with a few cap. ships to help them.
I think that shield, health, and weapon health needs to be at least doubled, if not tripled. Oh, and make the guns hit harder too. Then the cap. ships might be close to what they should be
f2k,Feb 26 2006, 12:25 AM Wrote:The Liberty BS is outclassed by the Bretonia BS which is outclassed by the Kusari And they are all outclassed by fighters!
You mean the Bretonian BS is better than the Dreadnought? 0_o
Oh, and nice to see you again, f2k. :)
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Dab, I said Ship HEALTH, not Weapons. We have enough weapons as is. Yes, I agree.. making fighter weaps stronger than a BS weapon is pretty bad idea by itself, so we have to find a way to fix that.
Liberty LF is outclassed by the Bretonnian LF, and it is then outclassed by Kusari... That's the *ORIGINAL* story line, guys. Liberty has the weakest of light/VHF fighters. Rhieland has the more powerful ones. That's the way the game was meant to be played. If you make them all even-on.. then where's the story ? "Oh.. people screamed balance so we might as well throw the original story out" ?? I don't think Igiss will do that.
In theory, the weapon fire power is dead on normal. You shouldn't have to fire *ten* shots to kill a fighter. Five at best. I can take most of the fighters in the game out with six well placed shots.. Don't blame weapon power if you can't aim. What really needs fixing is BS Shield, possibly Hull stregnth. The weapon health on a BS definitely needs looking at, but that's all I believe needs to be looked at.
Leave.. The.. Weapon.. Firepower.. Alone guys. The problem isn't the firepower. It's how easy it is to take a Battleship down (Shields, health).
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Denier-of-Soup,Feb 26 2006, 07:16 PM Wrote:You mean the Bretonian BS is better than the Dreadnought? 0_o
Oh, and nice to see you again, f2k. :)
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Yes, at least in theory. Slightly lower armour, but more firepower.
Nice to see you too. :) Been a while
Wolfpack98,Feb 26 2006, 08:37 PM Wrote:Liberty LF is outclassed by the Bretonnian LF, and it is then outclassed by Kusari... That's the *ORIGINAL* story line, guys. Liberty has the weakest of light/VHF fighters. Rhieland has the more powerful ones. That's the way the game was meant to be played. If you make them all even-on.. then where's the story ? "Oh.. people screamed balance so we might as well throw the original story out" ?? I don't think Igiss will do that.
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I fail to see how the internal balancing of ships has anything to do with the story. Its simply a, IMO bloody stupid, way to try to give the players a sense of progress equipment-wise. I still remember the first time I played SP and was forced out of Liberty. Arriving at Bretonnia, I had a real WTF feeling when I discovered that their LF outclassed my Liberty HF.
I have always wondered how Rhineland has managed not to take over the rest of Sirius. Their ships are way above the rest of the pack
Quote:In theory, the weapon fire power is dead on normal. You shouldn't have to fire *ten* shots to kill a fighter. Five at best. I can take most of the fighters in the game out with six well placed shots.. Don't blame weapon power if you can't aim. What really needs fixing is BS Shield, possibly Hull stregnth. The weapon health on a BS definitely needs looking at, but that's all I believe needs to be looked at.
Leave.. The.. Weapon.. Firepower.. Alone guys. The problem isn't the firepower. It's how easy it is to take a Battleship down (Shields, health).
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The problem is not the firepower itself that seems ok. The problem is that so many fighters are now equipped with weapons that are more powerful. It makes no sense that a fighter hits harder than a battleship