WHAT, oh my in the name of all........ ok, ok calm down. You are driving me nuts(or you would drive me nuts if i weren't already). Ok now it's as simple as it could be. (shouts )
WEAPONS CONSUME A LOT MORE THEN THEY SHOULD!!!!
People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
Fire_Tzunami,Mar 3 2006, 01:20 PM Wrote:WEAPONS CONSUME A LOT MORE THEN THEY SHOULD!!!!
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They do so because before they did lots of damage people had battleship guns on their fighters. Fire would you like to fly around and see a VHF like an eagle flying around with 5 BS missile turrets on it? Big power consumption for weaps is needed to balance the ships.
Finally, at least someone undersands me. That or reduce the weapon power consuption to what it sayes there.
People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
A serious "rebalance" is called for.
There is NO WAY that any lone fighter should be able to take down a capital ship. For that matter several. It would have to require an entire squadron. (this should include those with specific weapons loadouts for the job). BUT...first they are going to have to get around OR through the fighter and gunboat escorts for the Capital Ship.
Gunboats on the other hand cannot be classed as Capital Ships. A few fighters working together should be able to take one of them down with a 25 - 50% casualty rate.
On a side note, for balancing...
requirements for "takedown"....
1 battleship = 1 battleship = 4 gunboats = 8 fighters.
Since we are talking about Multiplayer, the single player restrictions of ship classes should be waived or superceded by the Multiplayer Classes.
Feedback anyone?
AKA Retread
"Where WAS that jumphole from the other run?"
personaly I feal a lone fighter with his weapons specifacly geared toward killing a battleship should be able to do it, but with a weapon load out like that the fighter and gunboat escorts would analiate him befor he could, battleships are not the gods of space, they are ment for fighter suport, with a battleship a group of fighters can range father with thier patrols and have a close by station where they can refuel (not an isshue in freelancer), rearm, and repair. a fighter squadren relies on a battleship to suport it in the far reaches of space away from any populated stations, but the battleship needs its fighters to protect it from a gun boats (which are suposed to be desinged to take down cap ships) and other fighters that have weapon load outs designed to kill them. that is just my observations from every sci fi movie and book I have ever seen or read
my characters
{TG}_Telthose: slipstream, cocky lil guy who likes fast ships and enjoys hanging out with GC in Kusari (he has a thing for dangerous women)
{TG}Telthose_Trader: Tranport, a cargo carrier that likes making money the easy way (has a habit of bribing everyone so he doesn't have to fight his way from system to system, and it is rumored that he moonlights by smugling)
{TG}Thunder: liberty gunboat with battleship missle turrets (I think he is trying to over compansate for something with the size of those guns lol)
Quote:personaly I feal a lone fighter with his weapons specifacly geared toward killing a battleship should be able to do it
Ive seen one bomber kill a dozen battleships and Cruisers....theres deffinatly a need for balance, though if the power is increased then there will be a arguement over more powerful weapons to deal with the more powerful battleship.
Battleships are meant to be the pride of a house's fleet, Queens of space, not Lare chunks of Debri in orbit around planets.
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Telthose,Mar 6 2006, 05:40 PM Wrote:personaly I feal a lone fighter with his weapons specifacly geared toward killing a battleship should be able to do it, but with a weapon load out like that the fighter and gunboat escorts would analiate him befor he could, battleships are not the gods of space, they are ment for fighter suport, with a battleship a group of fighters can range father with thier patrols and have a close by station where they can refuel (not an isshue in freelancer), rearm, and repair. a fighter squadren relies on a battleship to suport it in the far reaches of space away from any populated stations, but the battleship needs its fighters to protect it from a gun boats (which are suposed to be desinged to take down cap ships) and other fighters that have weapon load outs designed to kill them. that is just my observations from every sci fi movie and book I have ever seen or read
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Yor are grong. Battleships are not support vessels for fighters. Fighters are the support ships.
In the beggining, big ships were created, to traves huge distances. Then, support crafts, like landing pods, scout vessels, trading ships, etc. Then, those smaller ships needed escort. There comes the fighters.
Do you imagine a RH bs escorting an armored transport? that would be expensive...
Fighters are created for escorting bigger ships, scouting, sneaking, perform precission strikes, patroling the borders, and things that a BS cannot do due to size and cost.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
right and wrong.
Battleships are the "main muscle" of the fleet...the strong arm. An entire fleet would consist of 1 carrier, 2 battleships, 8 gunboats and 16 fighters. (At least Freelancer speaking). Carriers are the "long arm" of force and require cover from its fighter defense force when the enemy is out of range of its turrets. But would have to be able to defend itself should the enemy get pass the fighter, gun boat and battleship defense line.
As for a lone fighter tearing up a battleship? From what I'm reading here, it means the mod is out of balance. The battleship "should" make short work of a lone fighter....with one exception, if the fighter is equipped with long range ship to ship nuclear missles. Other than that, the fighter might take down the battleship shield, but in no way would be able to survive a sustained attack against the sheer hull strength of the battleship firing back at it.
For instance, a battleship with a hull of 2-5 million and 2 class 10 Graviton Freighter shields is not going to be hurt by a lone fighter sporting even the latest of guns. The fighter is going to be shreaded before it gets close enough to do any significant damage. But, that's where teamwork comes into play.
Now, imagine a squadron of 8 fighters loaded out with Shield Blasters, Cannonball Missles, Sunslayer Torpedos and the best guns you can have mounted on them. They are going to have to either take down the opposition defense fighters (equipped with fast tracking/hard hitting missles, Paralyzers, shield busters and the best guns they can have mounted)..OR evade them enough to get past the second line of defense which are the gunboats that would be loaded out with tracking missles and most likely more powerful and longer range guns.
Then, if you survive long enough to get past them (or evade them) you are then coming into the range of the battleship. It has long range guns, many defense turrets, missle and torpedo launchers.
Then comes the prime target....the Carrier. Probably loaded out with torpedo and missle launchers. AND even more turrets. Most likely guarded by a nearby force of defence fighthers that you just fought your way through on the first line of defense.
If your squadron of fighters manages to make the kill, they will most likely have to fight their way back out of the 1st and 2nd lines of defense that followed them to the carrier ....including the battleships.
That is realism. Now in Space, your egress routes are various once your prime target is disabled or destroyed. (For that matter, the attack routes can be just as diverse). But in 3 dimensions, you have to consider your oppositon. They wont be playing on a 2 dimensional field and could be waiting for you at whatever point you decide to attack from.
On a side note: the Train you see floating above the HAMMER (a battleship) is actual size in comparison to the ship.
AKA Retread
"Where WAS that jumphole from the other run?"
Korrd,Mar 6 2006, 08:54 PM Wrote:Yor are grong. Battleships are not support vessels for fighters. Fighters are the support ships.
In the beggining, big ships were created, to traves huge distances. Then, support crafts, like landing pods, scout vessels, trading ships, etc. Then, those smaller ships needed escort. There comes the fighters.
Do you imagine a RH bs escorting an armored transport? that would be expensive...
Fighters are created for escorting bigger ships, scouting, sneaking, perform precission strikes, patroling the borders, and things that a BS cannot do due to size and cost.
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Not really true, Korrd. A Battleship functions as BOTH a Warship and Carrier.. at least, in Freelancer it does.
To this effect, the BS becomes both the support vessel *AND* the ship requiring support.
Dual roles.
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