Quote:There's been RP going on for a while now between the Keepers and the Outcast factions; we've begun to actively pursue the Great Spirits bit and all my pilots are under orders not to shoot the Keepers unless absolutely necessary, as in, they are being mauled and they can't run for their lives. So, I was left with the choice of making them neutral or keeping them off the diplomacy entirely; I chose the former.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
...since they're holy beings? They guard our dead; the title 'Keepers' seems appropriate. Lope hasn't gotten out much lately, has he...we've been working on it every time they show up. Its produced some interesting results.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
You at least remembered to put the new cover-sheets on your TPS reports, right Dustin?:P
I think this looks pretty good, except maybe you should explain a bit more how a 101st member is different from an average Outcast (a summary of the history of the GoR should probably cover this pretty well).
First, we're not the GoR anymore and we're not supposed to use that name for very unpleasant reasons that nobody is going to or allowed to discus. It's the squadron's nickname but it doesn't go on any of the stationary, so avoid using it, please.
On a similar note, an explanation of the 101st's RP is also a bit unnecessary, because the premise is, we're the Outcast Guard. We're just a bunch of really cool Outcast pilots, pure and simple. There's a bit of backstory that gave the original [BEEP] some more individuality, but again the faction has been steered away from that as the focus for more Things that We Won't Discuss. Our individual characters are more important than our faction, which is pretty self-explanatory thing, and I believe that the Faction Status is the wrong place for them.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Quote:There's been RP going on for a while now between the Keepers and the Outcast factions; we've begun to actively pursue the Great Spirits bit and all my pilots are under orders not to shoot the Keepers unless absolutely necessary, as in, they are being mauled and they can't run for their lives. So, I was left with the choice of making them neutral or keeping them off the diplomacy entirely; I chose the former.
Yes, I can confirm that. There were numerous RP events going on between for a long time. It's a tricky situation as the Nomads do not trust humans, however there is certainly a difference in there. So yes, Aaron, there are many opportunities available making it a truly dynamic and ever changing experience, those who can find ways to might archive them, those who don't - up to them I guess. So kudos to outcast factions for trying.